# FileTable database for WCW/nWo Revenge (NW2E, NW2P)
0001=AkiSmallFont;small font
0002=AkiLargeFont;large font
0003=AkiTexture;[Splash] Legal Information
0004=AkiTexture;[Splash] THQ Logo
0005=AkiTexture;[Splash] Asmik Logo
0006=AkiTexture;[Splash] AKI Logo
0007=AkiTexture;diamond plating
0008=AkiTexture;green selection box
0009=AkiTexture;[Title] Title Screen Logo
000A=AkiArchive;
000B=AkiTexture;[Title] Press Start
000C=AkiArchive;[Credits] Background and TV static TEX files
000D=DoubleTex;[Credits] Face 01
000E=DoubleTex;[Credits] Face 02
000F=DoubleTex;[Credits] Face 03
0010=DoubleTex;[Credits] Face 04
0011=DoubleTex;[Credits] Face 05
0012=DoubleTex;[Credits] Face 06
0013=DoubleTex;[Credits] Face 07
0014=DoubleTex;[Credits] Face 08
0015=DoubleTex;[Credits] Face 09
0016=DoubleTex;[Credits] Face 10
0017=DoubleTex;[Credits] Face 11
0018=DoubleTex;[Credits] Face 12
0019=DoubleTex;[Credits] Face 13
001A=DoubleTex;[Credits] Face 14
001B=DoubleTex;[Credits] Face 15
001C=DoubleTex;[Credits] Face 16
001D=DoubleTex;[Credits] Face 17
001E=DoubleTex;[Credits] Face 18
001F=DoubleTex;[Credits] Face 19
0020=DoubleTex;[Credits] Face 20
0021=DoubleTex;[Credits] Face 21
0022=AkiTexture;[Credits] AKI logo
0023=AkiTexture;[Credits] Asmik logo
0024=AkiTexture;[Credits] THQ logo
0025=AkiArchive;[Intro] Part 1
0026=AkiArchive;[Intro] Part 2
0027=AkiArchive;[Intro] Sting/Hogan tombstones
0028=AkiArchive;[Intro] Fire textures (I4Texture, 64x64)
0029=AkiArchive;[Intro]
002A=AkiArchive;[Intro] Truck (TEX) and Light (I4Texture, 64x64)
002B=AkiArchive;[Intro] Backstage door
002C=AkiArchive;[Intro] Backstage stairs and White Sting
002D=AkiArchive;[Intro] City Skyline
002E=AkiArchive;[Intro] Red Sting
002F=AkiArchive;[Intro] Heartbeat line and dot
0030=AkiArchive;[Intro] Hogan, Sting, and eye lightning
0031=I4Texture;CRASH|w:64,h:64
0032=I4Texture;HOT|w:64,h:64
0033=I4Texture;LIVE|w:64,h:64
0034=I4Texture;nWo|w:256,h:256
0035=I4Texture;WCW|w:256,h:256
0036=Binary;?
0037=AkiArchive;
0038=AkiArchive;[Intro] (Textures/Palettes)
0039=AkiArchive;
003A=AkiArchive;[Intro] Sting (Textures/Palettes)
003B=AkiArchive;
003C=AkiArchive;
003D=AkiArchive;[Stage] Bash at the Beach (Textures/Palettes)
003E=AkiArchive;
003F=AkiArchive;[Stage] Monday Nitro (Textures/Palettes)
0040=AkiArchive;
0041=AkiArchive;[Stage] Starrcade (Textures/Palettes)
0042=AkiArchive;
0043=AkiArchive;[Stage] Souled Out (Textures/Palettes)
0044=AkiArchive;
0045=AkiArchive;[Stage] Superbrawl (Textures/Palettes)
0046=AkiArchive;
0047=AkiArchive;[Stage] Halloween Havoc (Textures/Palettes)
0048=AkiTexture;[Options] On
0049=AkiTexture;[Options] Off
004A=AkiTexture;[Options] Easy
004B=AkiTexture;[Options] Medium
004C=AkiTexture;[Options] Hard
004D=AkiTexture;[Options] Stereo
004E=AkiTexture;[Options] Mono
004F=AkiTexture;[Options] Difficulty
0050=AkiTexture;[Options] Spirit Meter
0051=AkiTexture;[Options] Referee
0052=AkiTexture;[Options] Realism
0053=AkiTexture;[Options] Music
0054=AkiTexture;[Options] Sound
0055=AkiTexture;[Options] Controller Setting
0056=AkiTexture;[Options] Score Ranking
0057=AkiTexture;[Options] Replay
0058=AkiTexture;Player Control Icons
0059=AkiTexture;[Match Control] 1P vs. 2P
005A=AkiTexture;[Match Control] 1P vs. CPU
005B=AkiTexture;[Match Control] CPU vs. CPU
005C=AkiTexture;[Match Control] 1P 2P vs. 3P
005D=AkiTexture;[Match Control] 1P 2P vs. CPU
005E=AkiTexture;[Match Control] 1P 1P vs. 2P
005F=AkiTexture;[Match Control] 1P 1P vs. CPU
0060=AkiTexture;[Match Control] CPU CPU vs. CPU
0061=AkiTexture;[Match Control] CPU CPU vs. 1P
0062=AkiTexture;[Match Control] 1P 2P vs. 3P 4P
0063=AkiTexture;[Match Control] 1P 2P vs. 3P CPU
0064=AkiTexture;[Match Control] 1P 2P vs. CPU CPU
0065=AkiTexture;[Match Control] 1P CPU vs. 2P CPU
0066=AkiTexture;[Match Control] 1P CPU vs. CPU CPU
0067=AkiTexture;[Match Control] CPU CPU vs. CPU CPU
0068=AkiTexture;[Match Control] 1P 2P vs. 3P 3P
0069=AkiTexture;[Match Control] 1P 1P vs. 2P 2P
006A=AkiTexture;[Match Control] 1P 1P vs. CPU CPU
006B=AkiTexture;[Match Options] Yes
006C=AkiTexture;[Match Options] No
006D=AkiTexture;[Match Options] No Limit
006E=AkiTexture;[Match Options] 5 Minutes
006F=AkiTexture;[Match Options] 10 Minutes
0070=AkiTexture;[Match Options] 30 Minutes
0071=AkiTexture;[Match Options] 60 Minutes
0072=AkiTexture;[Match Options] 15 Minutes
0073=AkiTexture;[Match Options] 10 Counts
0074=AkiTexture;[Match Options] 20 Counts
0075=AkiTexture;[Match Options] Lumberjack
0076=AkiTexture;[Match Options] No
0077=AkiTexture;[Match Options] Lose
0078=AkiTexture;[Match Options] Tag format
0079=AkiTexture;[Match Options] No tag format
007A=AkiTexture;[Match Options] One out
007B=AkiTexture;[Match Options] Two out
007C=AkiTexture;[Match Options] 10 sec.
007D=AkiTexture;[Match Options] 20 sec.
007E=AkiTexture;[Match Options] 30 sec.
007F=AkiTexture;[Match Options] 40 sec.
0080=AkiTexture;[Match Options] 50 sec.
0081=AkiTexture;[Match Options] 60 sec.
0082=AkiTexture;[Match Options] 5 sec.
0083=AkiTexture;[Match Options] Time limit
0084=AkiTexture;[Match Options] Ring out
0085=AkiTexture;[Match Options] Submission
0086=AkiTexture;[Match Options] TKO
0087=AkiTexture;[Match Options] Rope break
0088=AkiTexture;[Match Options] Quick match
0089=AkiTexture;[Match Options] Format
008A=AkiTexture;[Match Options] No DQ
008B=AkiTexture;[Match Options] Interference
008C=AkiTexture;[Match Options] Tag help time
008D=AkiTexture;[Match Options] Pin
008E=AkiTexture;[Arena Select] Monday Nitro
008F=AkiTexture;[Arena Select] Souled Out
0090=AkiTexture;[Arena Select] Super Brawl
0091=AkiTexture;[Arena Select] Bash at the Beach
0092=AkiTexture;[Arena Select] Halloween Havoc
0093=AkiTexture;[Arena Select] Starrcade
0094=AkiTexture;[Championship Menu] U.S. Heavyweight
0095=AkiTexture;[Championship Menu] Cruiserweight
0096=AkiTexture;[Championship Menu] Tag Team title
0097=AkiTexture;[Championship Menu] World Heavyweight
0098=AkiTexture;[Championship Menu] TV Title
0099=AkiTexture;[Exhibition Menu] Single Match
009A=AkiTexture;[Exhibition Menu] Tag Match
009B=AkiTexture;[Main Menu] Exhibition
009C=AkiTexture;[Main Menu] Championship
009D=AkiTexture;[Main Menu] Special Match
009E=AkiTexture;[Main Menu] Costume Change
009F=AkiTexture;[Main Menu] Option
00A0=AkiTexture;[Special Match Menu] Handicap Match
00A1=AkiTexture;[Special Match Menu] Battle Royal
00A2=AkiTexture;[Special Match Menu] Cage Match (unused)
00A3=AkiTexture;[Rankings] Green stone background
00A4=AkiTexture;[Rankings] Red numbers
00A5=AkiTexture;[Rankings] Green numbers
00A6=AkiTexture;[Rankings] Left Arrow
00A7=AkiTexture;[Rankings] Right Arrow
00A8=AkiTexture;[Ranking Modes] Exhibition
00A9=AkiTexture;[Ranking Type] Single Match
00AA=AkiTexture;[Ranking Type] Tag Match
00AB=AkiTexture;[Ranking Modes] Championship
00AC=AkiTexture;[Ranking Type] U.S. Heavyweight
00AD=AkiTexture;[Ranking Type] Cruiserweight
00AE=AkiTexture;[Ranking Type] Tag Team Title
00AF=AkiTexture;[Ranking Type] World Heavyweight
00B0=AkiTexture;[Ranking Type] TV Title
00B1=AkiTexture;[Ranking Modes] Special Match
00B2=AkiTexture;[Ranking Type] Handicap Match
00B3=AkiTexture;[Ranking Type] Battle Royal
00B4=AkiTexture;[Costume Change] Wrestler name
00B5=AkiTexture;[Costume Change] Short name
00B6=AkiTexture;[Costume Change] Costume
00B7=AkiTexture;[Costume Change] Mask
00B8=AkiTexture;[Costume Change] Color 1
00B9=AkiTexture;[Costume Change] Color 2
00BA=AkiTexture;[Costume Change] Color 3
00BB=AkiTexture;[Stable Header] WCW 1
00BC=AkiTexture;[Stable Header] WCW 2
00BD=AkiTexture;[Stable Header] WCW 3
00BE=AkiTexture;[Stable Header] nWo White
00BF=AkiTexture;[Stable Header] nWo Red
00C0=AkiTexture;[Stable Header] Raven's Flock
00C1=AkiTexture;[Stable Header] EWF
00C2=AkiTexture;[Stable Header] DAW
00C3=AkiTexture;[Stable Header] Cruiserweight 1
00C4=AkiTexture;[Stable Header] Cruiserweight 2
00C5=AkiTexture;[Stable Header] WCW 4
00C6=AkiTexture;
00C7=AkiTexture;
00C8=AkiTexture;Red Stone
00C9=AkiTexture;Blue Stone
00CA=AkiTexture;Yellow Stone
00CB=AkiTexture;Green Stone
00CC=AkiTexture;[Results] 1P header
00CD=AkiTexture;[Results] 2P header
00CE=AkiTexture;[Results] 3P header
00CF=AkiTexture;[Results] 4P header
00D0=AkiTexture;[Results] Striking Move
00D1=AkiTexture;[Results] Ground Attack
00D2=AkiTexture;[Results] Grapple
00D3=AkiTexture;[Results] Flying Attack
00D4=AkiTexture;[Results] Reversal
00D5=AkiTexture;[Results] Special Move
00D6=AkiTexture;[Results] Life Bonus
00D7=AkiTexture;[Results] Time Limit
00D8=AkiTexture;[Results] Win Bonus
00D9=AkiTexture;[Results] Finishing Move
00DA=AkiTexture;[Battle Royal Results] 1P
00DB=AkiTexture;[Battle Royal Results] 2P
00DC=AkiTexture;[Battle Royal Results] 3P
00DD=AkiTexture;[Battle Royal Results] 4P
00DE=AkiTexture;[Battle Royal Results] Wins
00DF=AkiTexture;[Battle Royal Results] Losses
00E0=AkiTexture;[Battle Royal Results] Falls
00E1=AkiTexture;[Battle Royal Results] Submissions
00E2=AkiTexture;[Battle Royal Results] TKOs
00E3=AkiTexture;[Battle Royal Results] Ring outs
00E4=AkiTexture;[Results] Rank in!
00E5=AkiTexture;[Text Entry] Background
00E6=AkiTexture;[Text Entry] Cursor
00E7=AkiTexture;[Battle Royal] Number of wrestlers
00E8=AkiTexture;[Battle Royal] Preset Order
00E9=AkiTexture;[Battle Royal] Random
00EA=AkiTexture;[Battle Royal] Entrance Order
00EB=AkiTexture;[Battle Royal] Wrestler Count numbers
00EC=AkiTexture;[Control Config] Grapple
00ED=AkiTexture;[Control Config] Striking
00EE=AkiTexture;[Control Config] Run
00EF=AkiTexture;[Control Config] Guard
00F0=AkiTexture;[Control Config] Ducking
00F1=AkiTexture;[Control Config] Tag
00F2=AkiTexture;[Control Config] Focus
00F3=AkiTexture;[Control Config] Default
00F4=AkiTexture;[Control Config] Decision
00F5=AkiTexture;[Control Config] Flip
00F6=AkiTexture;[Control Config] A button
00F7=AkiTexture;[Control Config] B button
00F8=AkiTexture;[Control Config] L button
00F9=AkiTexture;[Control Config] R button
00FA=AkiTexture;[Control Config] C Up button
00FB=AkiTexture;[Control Config] C Down button
00FC=AkiTexture;[Control Config] C Left button
00FD=AkiTexture;[Control Config] C Right button
00FE=AkiTexture;[Control Config] Cursor
00FF=AkiTexture;[Championship Mode Victory] Congratulations!
0100=AkiTexture;[Championship Mode Victory] U.S. Heavyweight
0101=AkiTexture;[Championship Mode Victory] Cruiserweight
0102=AkiTexture;[Championship Mode Victory] Tag Team
0103=AkiTexture;[Championship Mode Victory] World Heavyweight
0104=AkiTexture;[Championship Mode Victory] TV Title
0105=AkiTexture;[Championship Mode Defense] Great!!
0106=AkiTexture;[Championship Mode Defense] U.S. Heavyweight
0107=AkiTexture;[Championship Mode Defense] Cruiserweight
0108=AkiTexture;[Championship Mode Defense] Tag Team
0109=AkiTexture;[Championship Mode Defense] World Heavyweight
010A=AkiTexture;[Championship Mode Defense] TV Title
010B=AkiTexture;[Championship Mode Unlock] You've unlocked a secret character
010C=AkiTexture;[Championship Mode Unlock] His name is...
010D=AkiTexture;[Championship Mode Unlock] You've unlocked two secret characters
010E=AkiTexture;[Championship Mode Unlock] Their names are...
010F=AkiTexture;The game will end up a draw
0110=AkiTexture;under this rule.
0111=AkiTexture;Initialize cartridge data ok?
0112=AkiTexture;Rumble pak detected.
0113=AkiTexture;Rumble pak supported. Insert a rumble pak now.
0114=AkiTexture;Yes No
0115=AkiTexture;Cursor
0116=AkiTexture;2P - 4P change same name
0117=AkiTexture;Controller is not connected.
0118=AkiTexture;[Championship Intro] WCW logo
0119=AkiTexture;[Championship Intro] US Heavyweight Championship
011A=AkiTexture;[Championship Intro] Cruiserweight Championship
011B=AkiTexture;[Championship Intro] Tag Team Titles
011C=AkiTexture;[Championship Intro] World Heavyweight Championship
011D=AkiTexture;[Championship Intro] TV Title
011E=AkiTexture;Decision
011F=AkiTexture;Default
0120=AkiTexture;Cancel
0121=AkiTexture;Return
0122=AkiTexture;Rematch
0123=AkiTexture;Quit
0124=AkiTexture;Next
0125=AkiTexture;VS Screen emblem
0126=Binary;?
0127=Binary;Reversal data?
0128=Binary;Reversal data?
0129=Binary;Reversal data?
012A=Binary;Reversal data?
012B=Binary;[Params] Alex Wright
012C=Binary;[Move Damage] Alex Wright
012D=Binary;[Moveset] Alex Wright
012E=Binary;[Params] Buff Bagwell
012F=Binary;[Move Damage] Buff Bagwell
0130=Binary;[Moveset] Buff Bagwell
0131=Binary;[Params] (Manager) James Bandenberg
0132=Binary;[Move Damage] (Manager) James Bandenberg
0133=Binary;[Moveset] (Manager) James Bandenberg
0134=Binary;[Params] Barbarian
0135=Binary;[Move Damage] Barbarian
0136=Binary;[Moveset] Barbarian
0137=Binary;[Params] Chris Benoit
0138=Binary;[Move Damage] Chris Benoit
0139=Binary;[Moveset] Chris Benoit
013A=Binary;[Params] Eric Bischoff
013B=Binary;[Move Damage] Eric Bischoff
013C=Binary;[Moveset] Eric Bischoff
013D=Binary;[Params] (Manager) Eric Bischoff
013E=Binary;[Move Damage] (Manager) Eric Bischoff
013F=Binary;[Moveset] (Manager) Eric Bischoff
0140=Binary;[Params] Booker T
0141=Binary;[Move Damage] Booker T
0142=Binary;[Moveset] Booker T
0143=Binary;[Params] Bret Hart
0144=Binary;[Move Damage] Bret Hart
0145=Binary;[Moveset] Bret Hart
0146=Binary;[Params] Brian Adams
0147=Binary;[Move Damage] Brian Adams
0148=Binary;[Moveset] Brian Adams
0149=Binary;[Params] British Bulldog
014A=Binary;[Move Damage] British Bulldog
014B=Binary;[Moveset] British Bulldog
014C=Binary;[Params] Chavo Guerrero Jr.
014D=Binary;[Move Damage] Chavo Guerrero Jr.
014E=Binary;[Moveset] Chavo Guerrero Jr.
014F=Binary;[Params] DDP
0150=Binary;[Move Damage] DDP
0151=Binary;[Moveset] DDP
0152=Binary;[Params] (Manager) ted debisas
0153=Binary;[Move Damage] (Manager) ted debisas
0154=Binary;[Moveset] (Manager) ted debisas
0155=Binary;[Params] Disco Inferno
0156=Binary;[Move Damage] Disco Inferno
0157=Binary;[Moveset] Disco Inferno
0158=Binary;[Params] Ultimo Dragon
0159=Binary;[Move Damage] Ultimo Dragon
015A=Binary;[Moveset] Ultimo Dragon
015B=Binary;[Params] Eddy Guerrero
015C=Binary;[Move Damage] Eddy Guerrero
015D=Binary;[Moveset] Eddy Guerrero
015E=Binary;[Params] (Manager) Elizabeth
015F=Binary;[Move Damage] (Manager) Elizabeth
0160=Binary;[Moveset] (Manager) Elizabeth
0161=Binary;[Params] Fit Finley
0162=Binary;[Move Damage] Fit Finley
0163=Binary;[Moveset] Fit Finley
0164=Binary;[Params] Brickowski
0165=Binary;[Move Damage] Brickowski
0166=Binary;[Moveset] Brickowski
0167=Binary;[Params] Giant
0168=Binary;[Move Damage] Giant
0169=Binary;[Moveset] Giant
016A=Binary;[Params] Glacier
016B=Binary;[Move Damage] Glacier
016C=Binary;[Moveset] Glacier
016D=Binary;[Params] Goldberg
016E=Binary;[Move Damage] Goldberg
016F=Binary;[Moveset] Goldberg
0170=Binary;[Params] Ming Chee
0171=Binary;[Move Damage] Ming Chee
0172=Binary;[Moveset] Ming Chee
0173=Binary;[Params] Scott Hall
0174=Binary;[Move Damage] Scott Hall
0175=Binary;[Moveset] Scott Hall
0176=Binary;[Params] Van Hammer
0177=Binary;[Move Damage] Van Hammer
0178=Binary;[Moveset] Van Hammer
0179=Binary;[Params] Han Zo Mon
017A=Binary;[Move Damage] Han Zo Mon
017B=Binary;[Moveset] Han Zo Mon
017C=Binary;[Params] Curt Hennig
017D=Binary;[Move Damage] Curt Hennig
017E=Binary;[Moveset] Curt Hennig
017F=Binary;[Params] Hollywood Hogan
0180=Binary;[Move Damage] Hollywood Hogan
0181=Binary;[Moveset] Hollywood Hogan
0182=Binary;[Params] (Manager) Jackreen
0183=Binary;[Move Damage] (Manager) Jackreen
0184=Binary;[Moveset] (Manager) Jackreen
0185=Binary;[Params] Chris Jericho
0186=Binary;[Move Damage] Chris Jericho
0187=Binary;[Moveset] Chris Jericho
0188=Binary;[Params] (Manager) Jimmy Hart
0189=Binary;[Move Damage] (Manager) Jimmy Hart
018A=Binary;[Moveset] (Manager) Jimmy Hart
018B=Binary;[Params] Dr. Frank
018C=Binary;[Move Damage] Dr. Frank
018D=Binary;[Moveset] Dr. Frank
018E=Binary;[Params] Juventud Guerrera
018F=Binary;[Move Damage] Juventud Guerrera
0190=Binary;[Moveset] Juventud Guerrera
0191=Binary;[Params] Shogun
0192=Binary;[Move Damage] Shogun
0193=Binary;[Moveset] Shogun
0194=Binary;[Params] Kidman
0195=Binary;[Move Damage] Kidman
0196=Binary;[Moveset] Kidman
0197=Binary;[Params] (Manager) Kimberly
0198=Binary;[Move Damage] (Manager) Kimberly
0199=Binary;[Moveset] (Manager) Kimberly
019A=Binary;[Params] Kim Chee
019B=Binary;[Move Damage] Kim Chee
019C=Binary;[Moveset] Kim Chee
019D=Binary;[Params] Executioner
019E=Binary;[Move Damage] Executioner
019F=Binary;[Moveset] Executioner
01A0=Binary;[Params] Konnan
01A1=Binary;[Move Damage] Konnan
01A2=Binary;[Moveset] Konnan
01A3=Binary;[Params] La Parka
01A4=Binary;[Move Damage] La Parka
01A5=Binary;[Moveset] La Parka
01A6=Binary;[Params] Lodi
01A7=Binary;[Move Damage] Lodi
01A8=Binary;[Moveset] Lodi
01A9=Binary;[Params] Lex Luger
01AA=Binary;[Move Damage] Lex Luger
01AB=Binary;[Moveset] Lex Luger
01AC=Binary;[Params] Dean Malenko
01AD=Binary;[Move Damage] Dean Malenko
01AE=Binary;[Moveset] Dean Malenko
01AF=Binary;[Params] Meng
01B0=Binary;[Move Damage] Meng
01B1=Binary;[Moveset] Meng
01B2=Binary;[Params] AKI man
01B3=Binary;[Move Damage] AKI man
01B4=Binary;[Moveset] AKI man
01B5=Binary;[Params] Kanyon
01B6=Binary;[Move Damage] Kanyon
01B7=Binary;[Moveset] Kanyon
01B8=Binary;[Params] Rey Mysterio Jr.
01B9=Binary;[Move Damage] Rey Mysterio Jr.
01BA=Binary;[Moveset] Rey Mysterio Jr.
01BB=Binary;[Params] Yuji Nagata
01BC=Binary;[Move Damage] Yuji Nagata
01BD=Binary;[Moveset] Yuji Nagata
01BE=Binary;[Params] Kevin Nash
01BF=Binary;[Move Damage] Kevin Nash
01C0=Binary;[Moveset] Kevin Nash
01C1=Binary;[Params] Jim Neidhart
01C2=Binary;[Move Damage] Jim Neidhart
01C3=Binary;[Moveset] Jim Neidhart
01C4=Binary;[Params] Scott Norton
01C5=Binary;[Move Damage] Scott Norton
01C6=Binary;[Moveset] Scott Norton
01C7=Binary;[Params] ???
01C8=Binary;[Move Damage] ???
01C9=Binary;[Moveset] ???
01CA=Binary;[Params] Dake Ken
01CB=Binary;[Move Damage] Dake Ken
01CC=Binary;[Moveset] Dake Ken
01CD=Binary;[Params] (Manager) Sonny Onoo
01CE=Binary;[Move Damage] (Manager) Sonny Onoo
01CF=Binary;[Moveset] (Manager) Sonny Onoo
01D0=Binary;[Params] Roddy Piper
01D1=Binary;[Move Damage] Roddy Piper
01D2=Binary;[Moveset] Roddy Piper
01D3=Binary;[Params] Psychosis
01D4=Binary;[Move Damage] Psychosis
01D5=Binary;[Moveset] Psychosis
01D6=Binary;[Params] Raven
01D7=Binary;[Move Damage] Raven
01D8=Binary;[Moveset] Raven
01D9=Binary;[Params] Reese
01DA=Binary;[Move Damage] Reese
01DB=Binary;[Moveset] Reese
01DC=Binary;[Params] Rick Steiner
01DD=Binary;[Move Damage] Rick Steiner
01DE=Binary;[Moveset] Rick Steiner
01DF=Binary;[Params] Riggs
01E0=Binary;[Move Damage] Riggs
01E1=Binary;[Moveset] Riggs
01E2=Binary;[Params] (Manager) Dusty Rhodes
01E3=Binary;[Move Damage] (Manager) Dusty Rhodes
01E4=Binary;[Moveset] (Manager) Dusty Rhodes
01E5=Binary;[Params] (Manager) Rick Rude
01E6=Binary;[Move Damage] (Manager) Rick Rude
01E7=Binary;[Moveset] (Manager) Rick Rude
01E8=Binary;[Params] Saturn
01E9=Binary;[Move Damage] Saturn
01EA=Binary;[Moveset] Saturn
01EB=Binary;[Params] Randy Savage
01EC=Binary;[Move Damage] Randy Savage
01ED=Binary;[Moveset] Randy Savage
01EE=Binary;[Params] Scott Steiner
01EF=Binary;[Move Damage] Scott Steiner
01F0=Binary;[Moveset] Scott Steiner
01F1=Binary;[Params] Sick Boy
01F2=Binary;[Move Damage] Sick Boy
01F3=Binary;[Moveset] Sick Boy
01F4=Binary;[Params] Stevie Ray
01F5=Binary;[Move Damage] Stevie Ray
01F6=Binary;[Moveset] Stevie Ray
01F7=Binary;[Params] Sting
01F8=Binary;[Move Damage] Sting
01F9=Binary;[Moveset] Sting
01FA=Binary;[Params] Maya Inca Boy
01FB=Binary;[Move Damage] Maya Inca Boy
01FC=Binary;[Moveset] Maya Inca Boy
01FD=Binary;[Params] Hawk Hana
01FE=Binary;[Move Damage] Hawk Hana
01FF=Binary;[Moveset] Hawk Hana
0200=Binary;[Params] (Manager) Vincent
0201=Binary;[Move Damage] (Manager) Vincent
0202=Binary;[Moveset] (Manager) Vincent
0203=Binary;[Params] Jekel
0204=Binary;[Move Damage] Jekel
0205=Binary;[Moveset] Jekel
0206=Binary;[Params] (Manager) Woman
0207=Binary;[Move Damage] (Manager) Woman
0208=Binary;[Moveset] (Manager) Woman
0209=Binary;[Params] Wrath
020A=Binary;[Move Damage] Wrath
020B=Binary;[Moveset] Wrath
020C=Binary;[Params] Larry Zbysko
020D=Binary;[Move Damage] Larry Zbysko
020E=Binary;[Moveset] Larry Zbysko
020F=Binary;Toki1 values
0210=Binary;[Music] Main Menu
0211=Binary;[Music] Costume Change
0212=Binary;[Music] Options Menu
0213=Binary;[Music] Results
0214=Binary;[Music] Entrance Music 1
0215=Binary;[Music] Entrance Music 2
0216=Binary;[Music] Wrestler Unlocked
0217=Binary;[Music] Championship Loss
0218=Binary;[Music] Monday Nitro
0219=Binary;[Music] Souled Out
021A=Binary;[Music] SuperBrawl
021B=Binary;[Music] Bash at the Beach
021C=Binary;[Music] Halloween Havoc
021D=Binary;[Music] Starrcade
021E=Binary;[Music] Championship BGM 1
021F=Binary;[Music] Championship BGM 2
0220=Binary;[Music] New Champion
0221=Binary;[Music] Championship - Final Match
0222=Binary;[Music] "Made it to Championship"
0223=Binary;[Music] Intro
0224=Binary;[Music] Credits
0225=Ci4Palette;
0226=Ci4Palette;
0227=Ci4Palette;[Timer] Palette
0228=Ci4Texture;[Timer] 0|p:0227
0229=Ci4Texture;[Timer] 1|p:0227
022A=Ci4Texture;[Timer] 2|p:0227
022B=Ci4Texture;[Timer] 3|p:0227
022C=Ci4Texture;[Timer] 4|p:0227
022D=Ci4Texture;[Timer] 5|p:0227
022E=Ci4Texture;[Timer] 6|p:0227
022F=Ci4Texture;[Timer] 7|p:0227
0230=Ci4Texture;[Timer] 8|p:0227
0231=Ci4Texture;[Timer] 9|p:0227
0232=Ci4Texture;[Timer] :|p:0227
0233=Ci4Palette;Blurred frame palette
0234=Ci4Texture;[Pinfall] 1 (blurred frame)|p:0233
0235=Ci4Texture;[Pinfall] 2 (blurred frame)|p:0233
0236=Ci4Texture;[Pinfall] 3 (blurred frame)|p:0233
0237=Ci4Palette;Unblurred frame palette
0238=Ci4Texture;[Pinfall] 1 (clear frame)|p:0237
0239=Ci4Texture;[Pinfall] 2 (clear frame)|p:0237
023A=Ci4Texture;[Pinfall] 3 (clear frame)|p:0237
023B=Ci4Texture;[Ring Out Count] 0 (blurred frame)|p:0233
023C=Ci4Texture;[Ring Out Count] 1 (blurred frame)|p:0233
023D=Ci4Texture;[Ring Out Count] 2 (blurred frame)|p:0233
023E=Ci4Texture;[Ring Out Count] 3 (blurred frame)|p:0233
023F=Ci4Texture;[Ring Out Count] 4 (blurred frame)|p:0233
0240=Ci4Texture;[Ring Out Count] 5 (blurred frame)|p:0233
0241=Ci4Texture;[Ring Out Count] 6 (blurred frame)|p:0233
0242=Ci4Texture;[Ring Out Count] 7 (blurred frame)|p:0233
0243=Ci4Texture;[Ring Out Count] 8 (blurred frame)|p:0233
0244=Ci4Texture;[Ring Out Count] 9 (blurred frame)|p:0233
0245=Ci4Texture;[Ring Out Count] 0 (blurred frame)|p:0233
0246=Ci4Texture;[Ring Out Count] 1 (clear frame)|p:0237
0247=Ci4Texture;[Ring Out Count] 2 (clear frame)|p:0237
0248=Ci4Texture;[Ring Out Count] 3 (clear frame)|p:0237
0249=Ci4Texture;[Ring Out Count] 4 (clear frame)|p:0237
024A=Ci4Texture;[Ring Out Count] 5 (clear frame)|p:0237
024B=Ci4Texture;[Ring Out Count] 6 (clear frame)|p:0237
024C=Ci4Texture;[Ring Out Count] 7 (clear frame)|p:0237
024D=Ci4Texture;[Ring Out Count] 8 (clear frame)|p:0237
024E=Ci4Texture;[Ring Out Count] 9 (clear frame)|p:0237
024F=Ci4Texture;[Combo Meter] 1 (left)|p:0263
0250=Ci4Texture;[Combo Meter] 2 (left)|p:0263
0251=Ci4Texture;[Combo Meter] 3 (left)|p:0263
0252=Ci4Texture;[Combo Meter] 4 (left)|p:0263
0253=Ci4Texture;[Combo Meter] 5 (left)|p:0263
0254=Ci4Texture;[Combo Meter] 6 (left)|p:0263
0255=Ci4Texture;[Combo Meter] 7 (left)|p:0263
0256=Ci4Texture;[Combo Meter] 8 (left)|p:0263
0257=Ci4Texture;[Combo Meter] 9 (left)|p:0263
0258=Ci4Texture;[Combo Meter] 10 (left)|p:0263
0259=Ci4Texture;[Combo Meter] 1 (right)|p:0263
025A=Ci4Texture;[Combo Meter] 2 (right)|p:0263
025B=Ci4Texture;[Combo Meter] 3 (right)|p:0263
025C=Ci4Texture;[Combo Meter] 4 (right)|p:0263
025D=Ci4Texture;[Combo Meter] 5 (right)|p:0263
025E=Ci4Texture;[Combo Meter] 6 (right)|p:0263
025F=Ci4Texture;[Combo Meter] 7 (right)|p:0263
0260=Ci4Texture;[Combo Meter] 8 (right)|p:0263
0261=Ci4Texture;[Combo Meter] 9 (right)|p:0263
0262=Ci4Texture;[Combo Meter] 10 (right)|p:0263
0263=Ci4Palette;[Combo Meter] Palette
0264=Ci4Palette;[Spirit Meter] Blue
0265=Ci4Palette;[Spirit Meter] Blue (dark)
0266=Ci4Palette;[Spirit Meter] Blue (brightest)
0267=Ci4Palette;[Spirit Meter] Blue (bright)
0268=Ci4Palette;[Spirit Meter] Red
0269=Ci4Palette;[Spirit Meter] Red (dark)
026A=Ci4Palette;[Spirit Meter] Red (brightest)
026B=Ci4Palette;[Spirit Meter] Red (bright)
026C=Ci4Palette;[Spirit Meter] Green
026D=Ci4Palette;[Spirit Meter] Green (dark)
026E=Ci4Palette;[Spirit Meter] Green (brightest)
026F=Ci4Palette;[Spirit Meter] Green (bright)
0270=Ci4Palette;[Spirit Meter] Yellow
0271=Ci4Palette;[Spirit Meter] Yellow (dark)
0272=Ci4Palette;[Spirit Meter] Yellow (brightest)
0273=Ci4Palette;[Spirit Meter] Yellow (bright)
0274=Ci4Palette;[Spirit Meter] Gray
0275=Ci4Palette;[Spirit Meter] Gray (dark)
0276=Ci4Palette;[Spirit Meter] Gray (brightest)
0277=Ci4Palette;[Spirit Meter] Gray (bright)
0278=Ci4Texture;[Spirit Meter] P1 Left
0279=Ci4Texture;[Spirit Meter] P1 Right
027A=Ci4Texture;[Spirit Meter] P2 Left
027B=Ci4Texture;[Spirit Meter] P2 Right
027C=Ci4Texture;[Spirit Meter] P3 Right
027D=Ci4Texture;[Spirit Meter] P4 Right
027E=Ci4Texture;[Spirit Meter] COM Left
027F=Ci4Texture;[Spirit Meter] COM Right
0280=Ci4Palette;[Spirit Meter] Special
0281=Ci4Texture;[Spirit Meter] Special|p:0280
0282=Ci4Palette;[Spirit Meter] Danger
0283=Ci4Texture;[Spirit Meter] Danger|p:0282
0284=Ci4Texture;[Message] Rope Break (1)
0285=Ci4Texture;[Message] Rope Break (2)
0286=Ci4Texture;[Message] Two Count (1)
0287=Ci4Texture;[Message] Two Count (2)
0288=Ci4Texture;[Message] Fight! (1)
0289=Ci4Texture;[Message] Fight! (2)
028A=Ci4Texture;[Message] Fight! (3)
028B=Ci4Texture;[Message] Fight! (4)
028C=Ci4Texture;[Message] Draw (1)
028D=Ci4Texture;[Message] Draw (2)
028E=Ci4Texture;[Message] Time Up (1)
028F=Ci4Texture;[Message] Time Up (2)
0290=Ci4Texture;[Message] Double Count Out (1)
0291=Ci4Texture;[Message] Double Count Out (2)
0292=Ci4Texture;[Message] 3 Count Fall (1)
0293=Ci4Texture;[Message] 3 Count Fall (2)
0294=Ci4Texture;[Message] Give Up (1)
0295=Ci4Texture;[Message] Give Up (2)
0296=Ci4Texture;[Message] Count Out (1)
0297=Ci4Texture;[Message] Count Out (2)
0298=Ci4Texture;[Message] TKO (1)
0299=Ci4Texture;[Message] TKO (2)
029A=Ci4Texture;[Message] Eliminated (1)
029B=Ci4Texture;[Message] Eliminated (2)
029C=Ci4Texture;[Small Message] 1 min. left (1)
029D=Ci4Texture;[Small Message] 1 min. left (2)
029E=Ci4Texture;[Small Message] 30 sec. (1)
029F=Ci4Texture;[Small Message] 30 sec. (2)
02A0=Ci4Palette;[Spirit Meter] Get In
02A1=Ci4Texture;[Spirit Meter] Get In|p:02A0
02A2=Ci4Palette;Replay
02A3=Ci4Texture;Replay|p:02A2
02A4=Ci4Palette;[Referee] Pinfall frame 1
02A5=Ci4Texture;[Referee] Pinfall frame 1|p:02A4
02A6=Ci4Palette;[Referee] Pinfall frame 2
02A7=Ci4Texture;[Referee] Pinfall frame 2|p:02A6
02A8=Ci4Palette;[Referee] Two Count frame 1
02A9=Ci4Texture;[Referee] Two Count frame 1|p:02A8
02AA=Ci4Palette;[Referee] Two Count frame 2
02AB=Ci4Texture;[Referee] Two Count frame 2|p:02AA
02AC=Ci4Palette;[Referee] Two Count frame 3
02AD=Ci4Texture;[Referee] Two Count frame 3|p:02AC
02AE=Ci4Palette;[Referee] Match Over frame 1
02AF=Ci4Texture;[Referee] Match Over frame 1|p:02AE
02B0=Ci4Palette;[Referee] Match Over frame 2
02B1=Ci4Texture;[Referee] Match Over frame 2|p:02B0
02B2=Ci4Palette;[Referee] Submission Check frame 1
02B3=Ci4Texture;[Referee] Submission Check frame 1|p:02B2
02B4=Ci4Palette;[Referee] Submission Check frame 2
02B5=Ci4Texture;[Referee] Submission Check frame 2|p:02B4
02B6=Ci4Palette;[Referee] Tap Out frame 1
02B7=Ci4Texture;[Referee] Tap Out frame 1|p:02B6
02B8=Ci4Palette;[Referee] Tap Out frame 2
02B9=Ci4Texture;[Referee] Tap Out frame 2|p:02B8
02BA=Ci4Palette;[Referee] Outside Count frame 1
02BB=Ci4Texture;[Referee] Outside Count frame 1|p:02BA
02BC=Ci4Palette;[Referee] Outside Count frame 2
02BD=Ci4Texture;[Referee] Outside Count frame 2|p:02BC
02BE=Ci4Palette;[Referee] Rope Break frame 1
02BF=Ci4Texture;[Referee] Rope Break frame 1|p:02BE
02C0=Ci4Palette;[Referee] Rope Break frame 2
02C1=Ci4Texture;[Referee] Rope Break frame 2|p:02C0
02C2=Ci4Palette;[Referee] Fight frame 1
02C3=Ci4Texture;[Referee] Fight frame 1|p:02C2
02C4=Ci4Palette;[Referee] Fight frame 2
02C5=Ci4Texture;[Referee] Fight frame 2|p:02C4
02C6=Ci4Palette;[Referee] Fight frame 3
02C7=Ci4Texture;[Referee] Fight frame 3|p:02C6
02C8=Ci4Palette;[Referee] Fight frame 4
02C9=Ci4Texture;[Referee] Fight frame 4|p:02C8
02CA=Ci4Palette;[Pause Menu] White text
02CB=Ci4Palette;[Pause Menu] Dark gray text
02CC=Ci4Palette;[Pause Menu] Blue text
02CD=Ci4Palette;[Pause Menu] Red text
02CE=Ci4Palette;[Pause Menu] Green text
02CF=Ci4Palette;[Pause Menu] Yellow text
02D0=Ci4Texture;[Pause Menu] Pause|p:02CA
02D1=Ci4Texture;[Pause Menu] Controller 1|p:02CC
02D2=Ci4Texture;[Pause Menu] Controller 2|p:02CD
02D3=Ci4Texture;[Pause Menu] Controller 3|p:02CE
02D4=Ci4Texture;[Pause Menu] Controller 4|p:02CF
02D5=Ci4Texture;[Pause Menu] Cursor|p:02CA
02D6=Ci4Texture;[Pause Menu] Continue Match|p:02CA
02D7=Ci4Texture;[Pause Menu] Quit Match|p:02CA
02D8=Ci4Texture;[Pause Menu] Rematch|p:02CA
02D9=Ci4Texture;[Pause Menu] Referee Off|p:02CA
02DA=Ci4Texture;[Pause Menu] Referee On|p:02CA
02DB=Ci4Texture;[Pause Menu] Spirit Meter Off|p:02CA
02DC=Ci4Texture;[Pause Menu] Spirit Meter On|p:02CA
02DD=Ci4Texture;[Pause Menu] Replay Off|p:02CA
02DE=Ci4Texture;[Pause Menu] Replay On|p:02CA
02DF=Ci4Texture;[Pause Menu] Pause Cancel|p:02CA
02E0=Ci4Texture;[Pause Menu] Select|p:02CA
02E1=Ci4Texture;[Pause Menu] Set|p:02CA
02E2=Ci4Texture;[Pause Menu] Change|p:02CA
02E3=Ci4Texture;[Pause Menu] Restart Match?|p:02CA
02E4=Ci4Texture;[Pause Menu] Quit match?|p:02CA
02E5=Ci4Texture;[Pause Menu] Yes|p:02CA
02E6=Ci4Texture;[Pause Menu] No|p:02CA
02E7=Ci4Palette;[Pause Menu] A button
02E8=Ci4Texture;[Pause Menu] A button|p:02E7
02E9=Ci4Palette;[Pause Menu] Start and B buttons
02EA=Ci4Texture;[Pause Menu] Start and B buttons|p:02E9
02EB=Ci4Palette;[Pause Menu] Up and Down arrows
02EC=Ci4Texture;[Pause Menu] Up and Down arrows|p:02EB
02ED=AkiModel;[Ring Post] Model
02EE=Ci4Palette;[Ring Post] Palette
02EF=Ci4Texture;[Ring Post] Texture|p:02EE
02F0=AkiModel;[Turnbuckle Links] Model
02F1=Ci4Palette;[Turnbuckle Links] Palette
02F2=Ci4Texture;[Turnbuckle Links] Texture|p:02F1
02F3=AkiModel;Turnbuckle Pads
02F4=AkiModel;
02F5=AkiModel;
02F6=AkiModel;
02F7=AkiModel;
02F8=AkiModel;
02F9=AkiModel;
02FA=AkiModel;
02FB=AkiModel;
02FC=AkiModel;
02FD=Ci4Palette;
02FE=Ci4Texture;|p:02FD
02FF=AkiModel;
0300=Ci4Palette;
0301=Ci4Texture;|p:0300
0302=AkiModel;
0303=AkiModel;
0304=AkiModel;
0305=AkiModel;
0306=AkiModel;
0307=Ci4Palette;
0308=Ci4Texture;|p:0307
0309=Ci4Palette;
030A=Ci4Texture;|p:0309
030B=Ci4Palette;(guardrail)
030C=Ci4Texture;(guardrail)|p:030B
030D=Ci4Palette;(guardrail with signs 1)
030E=Ci4Texture;(guardrail with signs 1)|p:030D
030F=Ci4Palette;(guardrail with signs 2)
0310=Ci4Texture;(guardrail with signs 2)|p:030F
0311=AkiModel;
0312=AkiModel;
0313=AkiModel;
0314=AkiModel;
0315=Ci4Palette;(??? entrance floor)
0316=Ci4Texture;(??? entrance floor)|p:0315
0317=AkiModel;
0318=AkiModel;
0319=AkiModel;
031A=AkiModel;
031B=AkiModel;
031C=AkiModel;
031D=AkiModel;
031E=AkiModel;
031F=AkiModel;
0320=AkiModel;
0321=AkiModel;
0322=AkiModel;
0323=AkiModel;
0324=AkiModel;
0325=Ci4Palette;
0326=Ci4Texture;|p:0325
0327=Ci4Palette;
0328=Ci4Texture;|p:0327
0329=Ci4Palette;
032A=Ci4Texture;|p:0329
032B=Ci4Palette;
032C=Ci4Texture;|p:032B
032D=Ci4Palette;
032E=Ci4Texture;|p:032D
032F=Ci4Palette;
0330=Ci4Texture;|p:032F
0331=Ci4Palette;
0332=Ci4Texture;|p:0331
0333=Ci4Palette;
0334=Ci4Texture;|p:0333
0335=Ci4Palette;
0336=Ci4Texture;|p:0335
0337=AkiModel;
0338=AkiModel;
0339=AkiModel;
033A=AkiModel;
033B=AkiModel;
033C=AkiModel;
033D=AkiModel;
033E=AkiModel;
033F=AkiModel;
0340=AkiModel;
0341=AkiModel;
0342=AkiModel;
0343=AkiModel;
0344=AkiModel;
0345=AkiModel;
0346=AkiModel;
0347=AkiModel;
0348=AkiModel;
0349=AkiModel;
034A=AkiModel;
034B=AkiModel;
034C=AkiModel;
034D=AkiModel;
034E=AkiModel;
034F=AkiModel;
0350=Ci4Palette;[Arena - Souled Out] outside mats
0351=Ci4Texture;[Arena - Souled Out] outside mats|p:0350
0352=Ci8Palette;[Arena - Souled Out] Back Wall (lower)
0353=Ci8Texture;[Arena - Souled Out] Back Wall (lower)|p:0352
0354=Ci8Palette;[Arena - Souled Out] Back Wall (upper)
0355=Ci8Texture;[Arena - Souled Out] Back Wall (upper)|p:0354
0356=Ci8Palette;[Arena - Souled Out] Entrance Ramp
0357=Ci8Texture;[Arena - Souled Out] Entrance Ramp|p:0356
0358=Ci4Palette;[Arena - Souled Out] Video screen
0359=Ci4Texture;[Arena - Souled Out] Video screen|p:0358
035A=Ci4Palette;[Arena - Souled Out] Ring Mat Logo
035B=Ci4Texture;[Arena - Souled Out] Ring Mat Logo|p:035A
035C=Ci4Palette;[Arena - Souled Out] Ring Mat Base
035D=Ci4Texture;[Arena - Souled Out] Ring Mat Base|p:035C
035E=Ci4Palette;[Arena - Souled Out] Ring Skirt
035F=Ci4Texture;[Arena - Souled Out] Ring Skirt|p:035E
0360=AkiModel;
0361=AkiModel;
0362=AkiModel;
0363=AkiModel;
0364=AkiModel;
0365=AkiModel;
0366=AkiModel;
0367=AkiModel;
0368=AkiModel;
0369=Ci4Palette;[Arena - Monday Nitro] outside mats
036A=Ci4Texture;[Arena - Monday Nitro] outside mats|p:0369
036B=Ci4Palette;[Arena - Monday Nitro] Nitro logo sign
036C=Ci4Texture;[Arena - Monday Nitro] Nitro logo sign|p:036B
036D=Ci4Palette;[Arena - Monday Nitro] 
036E=Ci4Texture;[Arena - Monday Nitro] |p:036D
036F=Ci4Palette;[Arena - Monday Nitro] Colored lights
0370=Ci4Texture;[Arena - Monday Nitro] Colored lights|p:036F
0371=Ci4Palette;[Arena - Monday Nitro] Nitro banner
0372=Ci4Texture;[Arena - Monday Nitro] Nitro banner|p:0371
0373=Ci4Palette;[Arena - Monday Nitro] WCW sign (left)
0374=Ci4Texture;[Arena - Monday Nitro] WCW sign (left)|p:0373
0375=Ci4Palette;[Arena - Monday Nitro] WCW sign (right)
0376=Ci4Texture;[Arena - Monday Nitro] WCW sign (right)|p:0375
0377=Ci4Palette;[Arena - Monday Nitro] Ring Mat Base
0378=Ci4Texture;[Arena - Monday Nitro] Ring Mat Base|p:0377
0379=Ci4Palette;[Arena - Monday Nitro] Ring Skirt
037A=Ci4Texture;[Arena - Monday Nitro] Ring Skirt|p:0379
037B=AkiModel;
037C=AkiModel;
037D=AkiModel;
037E=AkiModel;
037F=AkiModel;
0380=AkiModel;
0381=AkiModel;
0382=AkiModel;
0383=Ci4Palette;[Arena - SuperBrawl] outside mats
0384=Ci4Texture;[Arena - SuperBrawl] outside mats|p:0383
0385=Ci8Palette;[Arena - SuperBrawl] lighted SuperBrawl sign
0386=Ci8Texture;[Arena - SuperBrawl] lighted SuperBrawl sign|p:0385
0387=Ci8Palette;[Arena - SuperBrawl] angled scaffolding
0388=Ci8Texture;[Arena - SuperBrawl] angled scaffolding|p:0387
0389=Ci8Palette;[Arena - SuperBrawl] vertical scaffolding
038A=Ci8Texture;[Arena - SuperBrawl] vertical scaffolding|p:0389
038B=Ci4Palette;[Arena - SuperBrawl] SuperBrawl logo with scanlines
038C=Ci4Texture;[Arena - SuperBrawl] SuperBrawl logo with scanlines|p:038B
038D=Ci4Palette;[Arena - SuperBrawl] Red Carpet ramp
038E=Ci4Texture;[Arena - SuperBrawl] Red Carpet ramp|p:038D
038F=Ci4Palette;[Arena - SuperBrawl] Ring Skirt
0390=Ci4Texture;[Arena - SuperBrawl] Ring Skirt|p:038F
0391=AkiModel;
0392=AkiModel;
0393=AkiModel;
0394=AkiModel;
0395=AkiModel;
0396=AkiModel;
0397=AkiModel;
0398=AkiModel;
0399=AkiModel;
039A=Ci4Palette;[Arena - Halloween Havoc] outside mats
039B=Ci4Texture;[Arena - Halloween Havoc] outside mats|p:039A
039C=Ci4Palette;[Arena - Halloween Havoc] WCW Head
039D=Ci4Texture;[Arena - Halloween Havoc] WCW Head|p:039C
039E=Ci4Palette;[Arena - Halloween Havoc] Event Logo
039F=Ci4Texture;[Arena - Halloween Havoc] Event Logo|p:039E
03A0=Ci4Palette;[Arena - Halloween Havoc] (building bottom)
03A1=Ci4Texture;[Arena - Halloween Havoc] (building bottom)|p:03A0
03A2=Ci4Palette;[Arena - Halloween Havoc] (building top)
03A3=Ci4Texture;[Arena - Halloween Havoc] (building top)|p:03A2
03A4=Ci4Palette;[Arena - Halloween Havoc] Entrance Ramp
03A5=Ci4Texture;[Arena - Halloween Havoc] Entrance Ramp|p:03A4
03A6=Ci4Palette;[Arena - Halloween Havoc] (orange/yellow face)
03A7=Ci4Texture;[Arena - Halloween Havoc] (orange/yellow face)|p:03A6
03A8=Ci4Palette;[Arena - Halloween Havoc] Tombstones
03A9=Ci4Texture;[Arena - Halloween Havoc] Tombstones|p:03A8
03AA=Ci4Palette;[Arena - Halloween Havoc] Ring Mat Logo
03AB=Ci4Texture;[Arena - Halloween Havoc] Ring Mat Logo|p:03AA
03AC=Ci4Palette;[Arena - Halloween Havoc] Ring Mat
03AD=Ci4Texture;[Arena - Halloween Havoc] Ring Mat|p:03AC
03AE=Ci4Palette;[Arena - Halloween Havoc] Ring Skirt
03AF=Ci4Texture;[Arena - Halloween Havoc] Ring Skirt|p:03AE
03B0=AkiModel;
03B1=AkiModel;
03B2=AkiModel;
03B3=AkiModel;
03B4=AkiModel;
03B5=AkiModel;
03B6=AkiModel;
03B7=AkiModel;
03B8=Ci4Palette;[Arena - Bash at the Beach] Umbrella
03B9=Ci4Texture;[Arena - Bash at the Beach] Umbrella|p:03B8
03BA=Ci8Palette;[Arena - Bash at the Beach] Video Screen Hut
03BB=Ci8Texture;[Arena - Bash at the Beach] Video Screen Hut|p:03BA
03BC=Ci4Palette;[Arena - Bash at the Beach] Sand/Wood Ramp
03BD=Ci4Texture;[Arena - Bash at the Beach] Sand/Wood Ramp|p:03BC
03BE=Ci4Palette;[Arena - Bash at the Beach] Trees
03BF=Ci4Texture;[Arena - Bash at the Beach] Trees|p:03BE
03C0=Ci4Palette;[Arena - Bash at the Beach] Event Logo
03C1=Ci4Texture;[Arena - Bash at the Beach] Event Logo|p:03C0
03C2=Ci4Palette;[Arena - Bash at the Beach] Clouds
03C3=Ci4Texture;[Arena - Bash at the Beach] Clouds|p:03C2
03C4=Ci4Palette;[Arena - Bash at the Beach] Ring Mat Logo
03C5=Ci4Texture;[Arena - Bash at the Beach] Ring Mat Logo|p:03C4
03C6=Ci4Palette;[Arena - Bash at the Beach] Ring Mat
03C7=Ci4Texture;[Arena - Bash at the Beach] Ring Mat|p:03C6
03C8=AkiModel;
03C9=AkiModel;
03CA=AkiModel;
03CB=AkiModel;
03CC=AkiModel;
03CD=AkiModel;
03CE=AkiModel;
03CF=AkiModel;
03D0=Ci4Palette;[Arena - Starrcade] Event Logo
03D1=Ci4Texture;[Arena - Starrcade] Event Logo|p:03D0
03D2=Ci4Palette;[Arena - Starrcade]
03D3=Ci4Texture;[Arena - Starrcade]|p:03D2
03D4=Ci4Palette;
03D5=Ci4Texture;|p:03D4
03D6=Ci4Palette;[Arena - Starrcade]
03D7=Ci4Texture;[Arena - Starrcade]|p:03D6
03D8=Ci4Palette;[Arena - Starrcade] Ring Mat Logo
03D9=Ci4Texture;[Arena - Starrcade] Ring Mat Logo|p:03D8
03DA=Ci4Palette;
03DB=Ci4Palette;
03DC=RawCi4TexPal;(raw CI4 image?)|w:64,h:15
03DD=Ci4Palette;
03DE=Ci4Palette;
03DF=Ci4Palette;
03E0=Ci4Palette;
03E1=Ci4Palette;
03E2=Ci4Palette;
03E3=Ci4Palette;
03E4=Ci4Palette;
03E5=Ci4Palette;
03E6=Ci4Palette;
03E7=Ci4Texture;
03E8=Ci4Texture;
03E9=Ci4Texture;
03EA=Ci4Texture;
03EB=Ci4Texture;
03EC=Ci4Texture;
03ED=Ci4Texture;
03EE=Ci4Texture;
03EF=Ci4Texture;
03F0=Ci4Texture;
03F1=Ci4Texture;
03F2=Ci4Texture;
03F3=Ci4Texture;
03F4=Ci4Texture;
03F5=Ci4Texture;
03F6=Ci4Texture;
03F7=Ci4Texture;
03F8=Ci4Texture;
03F9=Ci4Texture;
03FA=Ci4Texture;
03FB=Ci4Texture;
03FC=Ci4Texture;
03FD=Ci4Texture;
03FE=Ci4Texture;
03FF=Ci4Texture;
0400=Ci4Texture;
0401=AkiModel;
0402=Ci4Palette;[Weapon] Black baseball bat
0403=Ci4Texture;[Weapon] Black baseball bat|p:0402
0404=AkiModel;
0405=Ci8Palette;[Weapon] Barbed wire baseball bat
0406=Ci8Texture;[Weapon] Barbed wire baseball bat|p:0405
0407=AkiModel;
0408=Ci4Palette;[Weapon] Chair 1
0409=Ci4Texture;[Weapon] Chair 1|p:0408
040A=AkiModel;
040B=Ci4Palette;[Weapon] Chair 2
040C=Ci4Texture;[Weapon] Chair 2|p:040B
040D=AkiModel;
040E=Ci4Palette;[Weapon] Chair Side
040F=Ci4Texture;[Weapon] Chair Side|p:040E
0410=Ci8Palette;[Weapon] Table Front
0411=Ci8Texture;[Weapon] Table Front|p:0410
0412=Ci8Palette;[Weapon] Table Back
0413=Ci8Texture;[Weapon] Table Back|p:0412
0414=Ci4Palette;[Weapon] Table Side
0415=Ci4Texture;[Weapon] Table Side|p:0414
0416=AkiModel;[Belt] Model
0417=Ci8Palette;[Belt] US Heavyweight
0418=Ci8Texture;[Belt] US Heavyweight|p:0417
0419=Ci8Palette;[Belt] Cruiserweight
041A=Ci8Texture;[Belt] Cruiserweight|p:0419
041B=Ci8Palette;[Belt] Tag Team
041C=Ci8Texture;[Belt] Tag Team|p:041B
041D=Ci8Palette;[Belt] World Heavyweight
041E=Ci8Texture;[Belt] World Heavyweight|p:041D
041F=Ci8Palette;[Belt] nWo World Heavyweight
0420=Ci8Texture;[Belt] nWo World Heavyweight|p:041F
0421=Ci8Palette;[Belt] TV Title
0422=Ci8Texture;[Belt] TV Title|p:0421
0423=Ci4Palette;[Weapon] Mallet head
0424=Ci4Texture;[Weapon] Mallet head|p:0423
0425=Ci4Palette;[Weapon] Mallet handle
0426=Ci4Texture;[Weapon] Mallet handle|p:0425
0427=AkiModel;[Weapon] Mallet head
0428=AkiModel;[Weapon] Mallet handle 1
0429=AkiModel;[Weapon] Mallet handle 2
042A=Ci4Palette;[Weapon] Garbage Can sides
042B=Ci4Texture;[Weapon] Garbage Can sides|p:042A
042C=Ci4Palette;[Weapon] Garbage Can bottom
042D=Ci4Texture;[Weapon] Garbage Can bottom|p:042C
042E=Ci4Palette;[Weapon] Garbage Can lid
042F=Ci4Texture;[Weapon] Garbage Can lid|p:042E
0430=AkiModel;[Weapon] Garbage Can sides
0431=AkiModel;[Weapon] Garbage Can bottom
0432=AkiModel;[Weapon] Garbage Can top
0433=Ci4Palette;[Weapon] Briefcase top/bottom
0434=Ci4Texture;[Weapon] Briefcase top/bottom|p:0433
0435=Ci4Palette;[Weapon] Briefcase sides
0436=Ci4Texture;[Weapon] Briefcase sides|p:0435
0437=AkiModel;[Weapon] Briefcase 1
0438=AkiModel;[Weapon] Briefcase 2
0439=Ci4Palette;[Weapon] Stop Sign front
043A=Ci4Texture;[Weapon] Stop Sign front|p:0439
043B=Ci4Palette;[Weapon] Stop Sign back
043C=Ci4Texture;[Weapon] Stop Sign back|p:043B
043D=Ci4Palette;[Weapon] Stop Sign edge
043E=Ci4Texture;[Weapon] Stop Sign edge|p:043D
043F=AkiModel;[Weapon] Stop Sign 1
0440=AkiModel;[Weapon] Stop Sign 2
0441=AkiModel;[Weapon] Stop Sign edge
0442=Ci4Palette;[Weapon] Trophy 1
0443=Ci4Texture;[Weapon] Trophy 1|p:0442
0444=Ci4Palette;[Weapon]
0445=Ci4Texture;[Weapon]|p:0444
0446=Ci4Palette;[Weapon]
0447=Ci4Texture;[Weapon]|p:0446
0448=AkiModel;
0449=AkiModel;
044A=AkiModel;
044B=AkiModel;
044C=AkiModel;
044D=AkiModel;
044E=AkiModel;
044F=Ci4Palette;WCW microphone cover
0450=Ci4Texture;WCW microphone cover|p:044F
0451=Ci4Palette;nWo microphone cover
0452=Ci4Texture;nWo microphone cover|p:0451
0453=Ci4Palette;Microphone 1
0454=Ci4Texture;Microphone 1|p:0453
0455=Ci4Palette;Microphone 2
0456=Ci4Texture;Microphone 2|p:0455
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0458=AkiModel;
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045A=AkiModel;
045B=Ci4Texture;
045C=Ci8Palette;|p:045B
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0574=Ci4Texture;|p:0573
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1117=AkiAnimation;[Weak Arm Striking] slap 3
1118=AkiAnimation;[Weak Arm Striking] slap 4
1119=AkiAnimation;[Weak Arm Striking] overhead punch
111A=AkiAnimation;[Weak Arm Striking] jab
111B=AkiAnimation;[Weak Arm Striking] Straight Punch
111C=AkiAnimation;[Weak Arm Striking] Hook Punch
111D=AkiAnimation;[Weak Arm Striking] Hook Punch
111E=AkiAnimation;[Weak Leg Striking] low kick
111F=AkiAnimation;
1120=AkiAnimation;
1121=AkiAnimation;
1122=AkiAnimation;
1123=AkiAnimation;
1124=AkiAnimation;
1125=AkiAnimation;
1126=AkiAnimation;
1127=AkiAnimation;
1128=AkiAnimation;
1129=AkiAnimation;
112A=AkiAnimation;
112B=AkiAnimation;
112C=AkiAnimation;
112D=AkiAnimation;
112E=AkiAnimation;
112F=AkiAnimation;
1130=AkiAnimation;
1131=AkiAnimation;
1132=AkiAnimation;
1133=AkiAnimation;
1134=AkiAnimation;[Strong Striking] Woman Slap L
1135=AkiAnimation;[Strong Striking] Woman Slap R
1136=AkiAnimation;
1137=AkiAnimation;
1138=AkiAnimation;
1139=AkiAnimation;
113A=AkiAnimation;
113B=AkiAnimation;
113C=AkiAnimation;
113D=AkiAnimation;
113E=AkiAnimation;
113F=AkiAnimation;
1140=AkiAnimation;
1141=AkiAnimation;
1142=AkiAnimation;
1143=AkiAnimation;
1144=AkiAnimation;
1145=AkiAnimation;
1146=AkiAnimation;
1147=AkiAnimation;
1148=AkiAnimation;
1149=AkiAnimation;
114A=AkiAnimation;
114B=AkiAnimation;
114C=AkiAnimation;
114D=AkiAnimation;
114E=AkiAnimation;
114F=AkiAnimation;
1150=AkiAnimation;
1151=AkiAnimation;
1152=AkiAnimation;
1153=AkiAnimation;
1154=AkiAnimation;
1155=AkiAnimation;
1156=AkiAnimation;
1157=AkiAnimation;
1158=AkiAnimation;
1159=AkiAnimation;
115A=AkiAnimation;
115B=AkiAnimation;
115C=AkiAnimation;
115D=AkiAnimation;
115E=AkiAnimation;
115F=AkiAnimation;
1160=AkiAnimation;
1161=AkiAnimation;
1162=AkiAnimation;
1163=AkiAnimation;
1164=AkiAnimation;
1165=AkiAnimation;
1166=AkiAnimation;
1167=AkiAnimation;
1168=AkiAnimation;
1169=AkiAnimation;
116A=AkiAnimation;
116B=AkiAnimation;
116C=AkiAnimation;
116D=AkiAnimation;
116E=AkiAnimation;
116F=AkiAnimation;
1170=AkiAnimation;
1171=AkiAnimation;
1172=AkiAnimation;
1173=AkiAnimation;
1174=AkiAnimation;
1175=AkiAnimation;
1176=AkiAnimation;
1177=AkiAnimation;
1178=AkiAnimation;
1179=AkiAnimation;
117A=AkiAnimation;
117B=AkiAnimation;
117C=AkiAnimation;
117D=AkiAnimation;
117E=AkiAnimation;
117F=AkiAnimation;
1180=AkiAnimation;
1181=AkiAnimation;
1182=AkiAnimation;
1183=AkiAnimation;
1184=AkiAnimation;
1185=AkiAnimation;
1186=AkiAnimation;
1187=AkiAnimation;
1188=AkiAnimation;
1189=AkiAnimation;
118A=AkiAnimation;
118B=AkiAnimation;
118C=AkiAnimation;
118D=AkiAnimation;
118E=AkiAnimation;
118F=AkiAnimation;
1190=AkiAnimation;
1191=AkiAnimation;
1192=AkiAnimation;
1193=AkiAnimation;
1194=AkiAnimation;
1195=AkiAnimation;
1196=AkiAnimation;
1197=AkiAnimation;
1198=AkiAnimation;
1199=AkiAnimation;
119A=AkiAnimation;
119B=AkiAnimation;
119C=AkiAnimation;
119D=AkiAnimation;
119E=AkiAnimation;
119F=AkiAnimation;
11A0=AkiAnimation;
11A1=AkiAnimation;
11A2=AkiAnimation;
11A3=AkiAnimation;
11A4=AkiAnimation;
11A5=AkiAnimation;
11A6=AkiAnimation;
11A7=AkiAnimation;
11A8=AkiAnimation;
11A9=AkiAnimation;
11AA=AkiAnimation;
11AB=AkiAnimation;
11AC=AkiAnimation;
11AD=AkiAnimation;
11AE=AkiAnimation;
11AF=AkiAnimation;
11B0=AkiAnimation;
11B1=AkiAnimation;
11B2=AkiAnimation;
11B3=AkiAnimation;
11B4=AkiAnimation;
11B5=AkiAnimation;
11B6=AkiAnimation;
11B7=AkiAnimation;
11B8=AkiAnimation;
11B9=AkiAnimation;
11BA=AkiAnimation;
11BB=AkiAnimation;
11BC=AkiAnimation;
11BD=AkiAnimation;
11BE=AkiAnimation;
11BF=AkiAnimation;
11C0=AkiAnimation;
11C1=AkiAnimation;
11C2=AkiAnimation;
11C3=AkiAnimation;
11C4=AkiAnimation;
11C5=AkiAnimation;
11C6=AkiAnimation;
11C7=AkiAnimation;
11C8=AkiAnimation;
11C9=AkiAnimation;
11CA=AkiAnimation;
11CB=AkiAnimation;
11CC=AkiAnimation;
11CD=AkiAnimation;
11CE=AkiAnimation;
11CF=AkiAnimation;
11D0=AkiAnimation;
11D1=AkiAnimation;
11D2=AkiAnimation;
11D3=AkiAnimation;
11D4=AkiAnimation;
11D5=AkiAnimation;
11D6=AkiAnimation;
11D7=AkiAnimation;
11D8=AkiAnimation;
11D9=AkiAnimation;
11DA=AkiAnimation;
11DB=AkiAnimation;
11DC=AkiAnimation;
11DD=AkiAnimation;
11DE=AkiAnimation;
11DF=AkiAnimation;
11E0=AkiAnimation;
11E1=AkiAnimation;
11E2=AkiAnimation;
11E3=AkiAnimation;
11E4=AkiAnimation;
11E5=AkiAnimation;
11E6=AkiAnimation;
11E7=AkiAnimation;
11E8=AkiAnimation;
11E9=AkiAnimation;
11EA=AkiAnimation;
11EB=AkiAnimation;
11EC=AkiAnimation;
11ED=AkiAnimation;
11EE=AkiAnimation;
11EF=AkiAnimation;
11F0=AkiAnimation;
11F1=AkiAnimation;
11F2=AkiAnimation;
11F3=AkiAnimation;
11F4=AkiAnimation;
11F5=AkiAnimation;
11F6=AkiAnimation;
11F7=AkiAnimation;
11F8=AkiAnimation;
11F9=AkiAnimation;
11FA=AkiAnimation;
11FB=AkiAnimation;
11FC=AkiAnimation;
11FD=AkiAnimation;
11FE=AkiAnimation;
11FF=AkiAnimation;
1200=AkiAnimation;
1201=AkiAnimation;
1202=AkiAnimation;
1203=AkiAnimation;
1204=AkiAnimation;
1205=AkiAnimation;
1206=AkiAnimation;
1207=AkiAnimation;
1208=AkiAnimation;
1209=AkiAnimation;
120A=AkiAnimation;
120B=AkiAnimation;
120C=AkiAnimation;
120D=AkiAnimation;
120E=AkiAnimation;
120F=AkiAnimation;
1210=AkiAnimation;
1211=AkiAnimation;
1212=AkiAnimation;
1213=AkiAnimation;
1214=AkiAnimation;
1215=AkiAnimation;
1216=AkiAnimation;
1217=AkiAnimation;
1218=AkiAnimation;
1219=AkiAnimation;
121A=AkiAnimation;
121B=AkiAnimation;
121C=AkiAnimation;
121D=AkiAnimation;
121E=AkiAnimation;
121F=AkiAnimation;
1220=AkiAnimation;
1221=AkiAnimation;
1222=AkiAnimation;
1223=AkiAnimation;
1224=AkiAnimation;
1225=AkiAnimation;
1226=AkiAnimation;
1227=AkiAnimation;
1228=AkiAnimation;
1229=AkiAnimation;
122A=AkiAnimation;
122B=AkiAnimation;
122C=AkiAnimation;[Front Weak Grapple A] Chest Chop (P1)
122D=AkiAnimation;[Front Weak Grapple A] Chest Chop (P2)
122E=AkiAnimation;[Front Weak Grapple A] Face Punch (P1)
122F=AkiAnimation;[Front Weak Grapple A] Face Punch (P2)
1230=AkiAnimation;[Front Weak Grapple A] Elbow to Back of Head (P1)
1231=AkiAnimation;[Front Weak Grapple A] Elbow to Back of Head (P2)
1232=AkiAnimation;
1233=AkiAnimation;
1234=AkiAnimation;
1235=AkiAnimation;
1236=AkiAnimation;[Front Weak Grapple A] Eye Rake (P1)
1237=AkiAnimation;[Front Weak Grapple A] Eye Rake (P2)
1238=AkiAnimation;
1239=AkiAnimation;
123A=AkiAnimation;[Front Weak Grapple A] Double Axe Handle (P1)
123B=AkiAnimation;[Front Weak Grapple A] Double Axe Handle (P2)
123C=AkiAnimation;
123D=AkiAnimation;
123E=AkiAnimation;
123F=AkiAnimation;
1240=AkiAnimation;[Front Weak Grapple A] One-handed Headbutt (P1)
1241=AkiAnimation;[Front Weak Grapple A] One-handed Headbutt (P2)
1242=AkiAnimation;[Front Weak Grapple A] Two-handed Headbutt (P1)
1243=AkiAnimation;[Front Weak Grapple A] Two-handed Headbutt (P2)
1244=AkiAnimation;[Front Weak Grapple A] Two-handed Headbutt 2 (P1)
1245=AkiAnimation;[Front Weak Grapple A] Two-handed Headbutt 2 (P2)
1246=AkiAnimation;[Front Weak Grapple A] Headlock Punch (P1)
1247=AkiAnimation;[Front Weak Grapple A] Headlock Punch (P2)
1248=AkiAnimation;
1249=AkiAnimation;
124A=AkiAnimation;[Front Weak Grapple A] Body Kneelift (P1)
124B=AkiAnimation;[Front Weak Grapple A] Body Kneelift (P2)
124C=AkiAnimation;[Front Weak Grapple A] Jumping Kick (P1)
124D=AkiAnimation;[Front Weak Grapple A] Jumping Kick (P2)
124E=AkiAnimation;[Front Weak Grapple A] Three Step Kicks (P1)
124F=AkiAnimation;[Front Weak Grapple A] Three Step Kicks (P2)
1250=AkiAnimation;[Front Weak Grapple A] Bodyslam (P1)
1251=AkiAnimation;[Front Weak Grapple A] Bodyslam (P2)
1252=AkiAnimation;
1253=AkiAnimation;
1254=AkiAnimation;[Front Weak Grapple A] Snap Mare (P1)
1255=AkiAnimation;[Front Weak Grapple A] Snap Mare (P2)
1256=AkiAnimation;[Front Weak Grapple A] Fireman's Carry (P1)
1257=AkiAnimation;[Front Weak Grapple A] Fireman's Carry (P2)
1258=AkiAnimation;[Front Weak Grapple A] Dynamic Kneelift (P1)
1259=AkiAnimation;[Front Weak Grapple A] Dynamic Kneelift (P2)
125A=AkiAnimation;[Front Weak Grapple A] Arm Throw (P1)
125B=AkiAnimation;[Front Weak Grapple A] Arm Throw (P2)
125C=AkiAnimation;[Front Weak Grapple A] Arm Throw 2 (P1)
125D=AkiAnimation;[Front Weak Grapple A] Arm Throw 2 (P2)
125E=AkiAnimation;[Front Weak Grapple A] Double Leg Tackle (P1)
125F=AkiAnimation;[Front Weak Grapple A] Double Leg Tackle (P2)
1260=AkiAnimation;[Front Weak Grapple A] Chop (P1)
1261=AkiAnimation;[Front Weak Grapple A] Chop (P2)
1262=AkiAnimation;
1263=AkiAnimation;
1264=AkiAnimation;
1265=AkiAnimation;
1266=AkiAnimation;
1267=AkiAnimation;
1268=AkiAnimation;
1269=AkiAnimation;
126A=AkiAnimation;
126B=AkiAnimation;
126C=AkiAnimation;
126D=AkiAnimation;
126E=AkiAnimation;
126F=AkiAnimation;
1270=AkiAnimation;
1271=AkiAnimation;
1272=AkiAnimation;
1273=AkiAnimation;
1274=AkiAnimation;
1275=AkiAnimation;
1276=AkiAnimation;
1277=AkiAnimation;
1278=AkiAnimation;
1279=AkiAnimation;
127A=AkiAnimation;
127B=AkiAnimation;
127C=AkiAnimation;
127D=AkiAnimation;
127E=AkiAnimation;
127F=AkiAnimation;
1280=AkiAnimation;
1281=AkiAnimation;
1282=AkiAnimation;
1283=AkiAnimation;
1284=AkiAnimation;
1285=AkiAnimation;
1286=AkiAnimation;
1287=AkiAnimation;
1288=AkiAnimation;
1289=AkiAnimation;
128A=AkiAnimation;
128B=AkiAnimation;
128C=AkiAnimation;
128D=AkiAnimation;
128E=AkiAnimation;
128F=AkiAnimation;
1290=AkiAnimation;
1291=AkiAnimation;
1292=AkiAnimation;
1293=AkiAnimation;
1294=AkiAnimation;
1295=AkiAnimation;
1296=AkiAnimation;
1297=AkiAnimation;
1298=AkiAnimation;
1299=AkiAnimation;
129A=AkiAnimation;
129B=AkiAnimation;
129C=AkiAnimation;
129D=AkiAnimation;
129E=AkiAnimation;
129F=AkiAnimation;
12A0=AkiAnimation;
12A1=AkiAnimation;
12A2=AkiAnimation;
12A3=AkiAnimation;
12A4=AkiAnimation;
12A5=AkiAnimation;
12A6=AkiAnimation;
12A7=AkiAnimation;
12A8=AkiAnimation;
12A9=AkiAnimation;
12AA=AkiAnimation;
12AB=AkiAnimation;
12AC=AkiAnimation;
12AD=AkiAnimation;
12AE=AkiAnimation;
12AF=AkiAnimation;
12B0=AkiAnimation;
12B1=AkiAnimation;
12B2=AkiAnimation;
12B3=AkiAnimation;
12B4=AkiAnimation;
12B5=AkiAnimation;
12B6=AkiAnimation;
12B7=AkiAnimation;
12B8=AkiAnimation;
12B9=AkiAnimation;
12BA=AkiAnimation;
12BB=AkiAnimation;
12BC=AkiAnimation;
12BD=AkiAnimation;
12BE=AkiAnimation;
12BF=AkiAnimation;
12C0=AkiAnimation;
12C1=AkiAnimation;
12C2=AkiAnimation;
12C3=AkiAnimation;
12C4=AkiAnimation;
12C5=AkiAnimation;
12C6=AkiAnimation;
12C7=AkiAnimation;
12C8=AkiAnimation;
12C9=AkiAnimation;
12CA=AkiAnimation;
12CB=AkiAnimation;
12CC=AkiAnimation;
12CD=AkiAnimation;
12CE=AkiAnimation;
12CF=AkiAnimation;
12D0=AkiAnimation;
12D1=AkiAnimation;
12D2=AkiAnimation;
12D3=AkiAnimation;
12D4=AkiAnimation;
12D5=AkiAnimation;
12D6=AkiAnimation;
12D7=AkiAnimation;
12D8=AkiAnimation;
12D9=AkiAnimation;
12DA=AkiAnimation;
12DB=AkiAnimation;
12DC=AkiAnimation;
12DD=AkiAnimation;
12DE=AkiAnimation;
12DF=AkiAnimation;
12E0=AkiAnimation;
12E1=AkiAnimation;
12E2=AkiAnimation;
12E3=AkiAnimation;
12E4=AkiAnimation;
12E5=AkiAnimation;
12E6=AkiAnimation;
12E7=AkiAnimation;
12E8=AkiAnimation;
12E9=AkiAnimation;
12EA=AkiAnimation;
12EB=AkiAnimation;
12EC=AkiAnimation;
12ED=AkiAnimation;
12EE=AkiAnimation;
12EF=AkiAnimation;
12F0=AkiAnimation;
12F1=AkiAnimation;
12F2=AkiAnimation;
12F3=AkiAnimation;
12F4=AkiAnimation;
12F5=AkiAnimation;
12F6=AkiAnimation;
12F7=AkiAnimation;
12F8=AkiAnimation;
12F9=AkiAnimation;
12FA=AkiAnimation;
12FB=AkiAnimation;
12FC=AkiAnimation;
12FD=AkiAnimation;
12FE=AkiAnimation;
12FF=AkiAnimation;
1300=AkiAnimation;
1301=AkiAnimation;
1302=AkiAnimation;
1303=AkiAnimation;
1304=AkiAnimation;
1305=AkiAnimation;
1306=AkiAnimation;
1307=AkiAnimation;
1308=AkiAnimation;
1309=AkiAnimation;
130A=AkiAnimation;
130B=AkiAnimation;
130C=AkiAnimation;
130D=AkiAnimation;
130E=AkiAnimation;
130F=AkiAnimation;
1310=AkiAnimation;
1311=AkiAnimation;
1312=AkiAnimation;
1313=AkiAnimation;
1314=AkiAnimation;
1315=AkiAnimation;
1316=AkiAnimation;
1317=AkiAnimation;
1318=AkiAnimation;
1319=AkiAnimation;
131A=AkiAnimation;
131B=AkiAnimation;
131C=AkiAnimation;
131D=AkiAnimation;
131E=AkiAnimation;
131F=AkiAnimation;
1320=AkiAnimation;
1321=AkiAnimation;
1322=AkiAnimation;
1323=AkiAnimation;
1324=AkiAnimation;
1325=AkiAnimation;
1326=AkiAnimation;
1327=AkiAnimation;
1328=AkiAnimation;
1329=AkiAnimation;
132A=AkiAnimation;
132B=AkiAnimation;
132C=AkiAnimation;
132D=AkiAnimation;
132E=AkiAnimation;
132F=AkiAnimation;
1330=AkiAnimation;
1331=AkiAnimation;
1332=AkiAnimation;
1333=AkiAnimation;
1334=AkiAnimation;
1335=AkiAnimation;
1336=AkiAnimation;
1337=AkiAnimation;
1338=AkiAnimation;
1339=AkiAnimation;
133A=AkiAnimation;
133B=AkiAnimation;
133C=AkiAnimation;
133D=AkiAnimation;
133E=AkiAnimation;
133F=AkiAnimation;
1340=AkiAnimation;
1341=AkiAnimation;
1342=AkiAnimation;
1343=AkiAnimation;
1344=AkiAnimation;
1345=AkiAnimation;
1346=AkiAnimation;
1347=AkiAnimation;
1348=AkiAnimation;
1349=AkiAnimation;
134A=AkiAnimation;
134B=AkiAnimation;
134C=AkiAnimation;
134D=AkiAnimation;
134E=AkiAnimation;
134F=AkiAnimation;
1350=AkiAnimation;
1351=AkiAnimation;
1352=AkiAnimation;
1353=AkiAnimation;
1354=AkiAnimation;
1355=AkiAnimation;
1356=AkiAnimation;
1357=AkiAnimation;
1358=AkiAnimation;
1359=AkiAnimation;
135A=AkiAnimation;
135B=AkiAnimation;
135C=AkiAnimation;
135D=AkiAnimation;
135E=AkiAnimation;
135F=AkiAnimation;
1360=AkiAnimation;
1361=AkiAnimation;
1362=AkiAnimation;
1363=AkiAnimation;
1364=AkiAnimation;
1365=AkiAnimation;
1366=AkiAnimation;
1367=AkiAnimation;
1368=AkiAnimation;
1369=AkiAnimation;
136A=AkiAnimation;
136B=AkiAnimation;
136C=AkiAnimation;
136D=AkiAnimation;
136E=AkiAnimation;
136F=AkiAnimation;
1370=AkiAnimation;
1371=AkiAnimation;
1372=AkiAnimation;
1373=AkiAnimation;
1374=AkiAnimation;
1375=AkiAnimation;
1376=AkiAnimation;
1377=AkiAnimation;
1378=AkiAnimation;
1379=AkiAnimation;
137A=AkiAnimation;
137B=AkiAnimation;
137C=AkiAnimation;
137D=AkiAnimation;
137E=AkiAnimation;
137F=AkiAnimation;
1380=AkiAnimation;
1381=AkiAnimation;
1382=AkiAnimation;
1383=AkiAnimation;
1384=AkiAnimation;
1385=AkiAnimation;
1386=AkiAnimation;
1387=AkiAnimation;
1388=AkiAnimation;
1389=AkiAnimation;
138A=AkiAnimation;
138B=AkiAnimation;
138C=AkiAnimation;
138D=AkiAnimation;
138E=AkiAnimation;
138F=AkiAnimation;
1390=AkiAnimation;
1391=AkiAnimation;
1392=AkiAnimation;
1393=AkiAnimation;
1394=AkiAnimation;
1395=AkiAnimation;
1396=AkiAnimation;
1397=AkiAnimation;
1398=AkiAnimation;
1399=AkiAnimation;
139A=AkiAnimation;
139B=AkiAnimation;
139C=AkiAnimation;
139D=AkiAnimation;
139E=AkiAnimation;
139F=AkiAnimation;
13A0=AkiAnimation;
13A1=AkiAnimation;
13A2=AkiAnimation;
13A3=AkiAnimation;
13A4=AkiAnimation;
13A5=AkiAnimation;
13A6=AkiAnimation;
13A7=AkiAnimation;
13A8=AkiAnimation;
13A9=AkiAnimation;
13AA=AkiAnimation;
13AB=AkiAnimation;
13AC=AkiAnimation;
13AD=AkiAnimation;
13AE=AkiAnimation;
13AF=AkiAnimation;
13B0=AkiAnimation;
13B1=AkiAnimation;
13B2=AkiAnimation;
13B3=AkiAnimation;
13B4=AkiAnimation;
13B5=AkiAnimation;
13B6=AkiAnimation;
13B7=AkiAnimation;
13B8=AkiAnimation;
13B9=AkiAnimation;
13BA=AkiAnimation;
13BB=AkiAnimation;
13BC=AkiAnimation;
13BD=AkiAnimation;
13BE=AkiAnimation;
13BF=AkiAnimation;
13C0=AkiAnimation;
13C1=AkiAnimation;
13C2=AkiAnimation;
13C3=AkiAnimation;
13C4=AkiAnimation;
13C5=AkiAnimation;
13C6=AkiAnimation;
13C7=AkiAnimation;
13C8=AkiAnimation;
13C9=AkiAnimation;
13CA=AkiAnimation;
13CB=AkiAnimation;
13CC=AkiAnimation;
13CD=AkiAnimation;
13CE=AkiAnimation;
13CF=AkiAnimation;
13D0=AkiAnimation;
13D1=AkiAnimation;
13D2=AkiAnimation;
13D3=AkiAnimation;
13D4=AkiAnimation;
13D5=AkiAnimation;
13D6=AkiAnimation;
13D7=AkiAnimation;
13D8=AkiAnimation;
13D9=AkiAnimation;
13DA=AkiAnimation;
13DB=AkiAnimation;
13DC=AkiAnimation;
13DD=AkiAnimation;
13DE=AkiAnimation;
13DF=AkiAnimation;
13E0=AkiAnimation;
13E1=AkiAnimation;
13E2=AkiAnimation;
13E3=AkiAnimation;
13E4=AkiAnimation;
13E5=AkiAnimation;
13E6=AkiAnimation;
13E7=AkiAnimation;
13E8=AkiAnimation;
13E9=AkiAnimation;
13EA=AkiAnimation;
13EB=AkiAnimation;
13EC=AkiAnimation;
13ED=AkiAnimation;
13EE=AkiAnimation;
13EF=AkiAnimation;
13F0=AkiAnimation;
13F1=AkiAnimation;
13F2=AkiAnimation;
13F3=AkiAnimation;
13F4=AkiAnimation;
13F5=AkiAnimation;
13F6=AkiAnimation;
13F7=AkiAnimation;
13F8=AkiAnimation;
13F9=AkiAnimation;
13FA=AkiAnimation;
13FB=AkiAnimation;
13FC=AkiAnimation;
13FD=AkiAnimation;
13FE=AkiAnimation;
13FF=AkiAnimation;
1400=AkiAnimation;
1401=AkiAnimation;
1402=AkiAnimation;
1403=AkiAnimation;
1404=AkiAnimation;
1405=AkiAnimation;
1406=AkiAnimation;
1407=AkiAnimation;
1408=AkiAnimation;
1409=AkiAnimation;
140A=AkiAnimation;
140B=AkiAnimation;
140C=AkiAnimation;
140D=AkiAnimation;
140E=AkiAnimation;
140F=AkiAnimation;
1410=AkiAnimation;
1411=AkiAnimation;
1412=AkiAnimation;
1413=AkiAnimation;
1414=AkiAnimation;
1415=AkiAnimation;
1416=AkiAnimation;
1417=AkiAnimation;
1418=AkiAnimation;
1419=AkiAnimation;
141A=AkiAnimation;
141B=AkiAnimation;
141C=AkiAnimation;
141D=AkiAnimation;
141E=AkiAnimation;
141F=AkiAnimation;
1420=AkiAnimation;
1421=AkiAnimation;
1422=AkiAnimation;
1423=AkiAnimation;
1424=AkiAnimation;
1425=AkiAnimation;
1426=AkiAnimation;
1427=AkiAnimation;
1428=AkiAnimation;
1429=AkiAnimation;
142A=AkiAnimation;
142B=AkiAnimation;
142C=AkiAnimation;
142D=AkiAnimation;
142E=AkiAnimation;
142F=AkiAnimation;
1430=AkiAnimation;
1431=AkiAnimation;
1432=AkiAnimation;
1433=AkiAnimation;
1434=AkiAnimation;
1435=AkiAnimation;
1436=AkiAnimation;
1437=AkiAnimation;
1438=AkiAnimation;
1439=AkiAnimation;
143A=AkiAnimation;
143B=AkiAnimation;
143C=AkiAnimation;
143D=AkiAnimation;
143E=AkiAnimation;
143F=AkiAnimation;
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1B13=AkiAnimation;
1B14=AkiAnimation;
1B15=AkiAnimation;
1B16=AkiAnimation;
1B17=AkiAnimation;
1B18=AkiAnimation;
1B19=AkiAnimation;
1B1A=AkiAnimation;
1B1B=AkiAnimation;
1B1C=AkiAnimation;
1B1D=AkiAnimation;
1B1E=AkiAnimation;
1B1F=AkiAnimation;
1B20=AkiAnimation;
1B21=AkiAnimation;
1B22=AkiAnimation;
1B23=AkiAnimation;
1B24=AkiAnimation;
1B25=AkiAnimation;
1B26=AkiAnimation;
1B27=AkiAnimation;
1B28=AkiAnimation;
1B29=AkiAnimation;
1B2A=AkiAnimation;
1B2B=AkiAnimation;
1B2C=AkiAnimation;
1B2D=AkiAnimation;
1B2E=AkiAnimation;
1B2F=AkiAnimation;
1B30=AkiAnimation;
1B31=AkiAnimation;
1B32=AkiAnimation;
1B33=AkiAnimation;
1B34=AkiAnimation;
1B35=AkiAnimation;
1B36=AkiAnimation;
1B37=AkiAnimation;
1B38=AkiAnimation;
1B39=AkiAnimation;
1B3A=AkiAnimation;
1B3B=AkiAnimation;
1B3C=AkiAnimation;
1B3D=AkiAnimation;
1B3E=AkiAnimation;
1B3F=AkiAnimation;
1B40=AkiAnimation;
1B41=AkiAnimation;
1B42=AkiAnimation;
1B43=AkiAnimation;
1B44=AkiAnimation;
1B45=AkiAnimation;
1B46=AkiAnimation;
1B47=AkiAnimation;
1B48=AkiAnimation;
1B49=AkiAnimation;
1B4A=AkiAnimation;
1B4B=AkiAnimation;
1B4C=AkiAnimation;
1B4D=AkiAnimation;
1B4E=AkiAnimation;
1B4F=AkiAnimation;
1B50=AkiAnimation;
1B51=AkiAnimation;
1B52=AkiAnimation;
1B53=AkiAnimation;
1B54=AkiAnimation;
1B55=AkiAnimation;
1B56=AkiAnimation;
1B57=AkiAnimation;
1B58=AkiAnimation;
1B59=AkiAnimation;
1B5A=AkiAnimation;
1B5B=AkiAnimation;
1B5C=AkiAnimation;
1B5D=AkiAnimation;
1B5E=AkiAnimation;
1B5F=AkiAnimation;
1B60=AkiAnimation;
1B61=AkiAnimation;
1B62=AkiAnimation;
1B63=AkiAnimation;
1B64=AkiAnimation;
1B65=AkiAnimation;
1B66=AkiAnimation;
1B67=AkiAnimation;
1B68=AkiAnimation;
1B69=AkiAnimation;
1B6A=AkiAnimation;
1B6B=AkiAnimation;
1B6C=AkiAnimation;
1B6D=AkiAnimation;
1B6E=AkiAnimation;
1B6F=AkiAnimation;
1B70=AkiAnimation;
1B71=AkiAnimation;
1B72=AkiAnimation;
1B73=AkiAnimation;
1B74=AkiAnimation;
1B75=AkiAnimation;
1B76=AkiAnimation;
1B77=AkiAnimation;
1B78=AkiAnimation;
1B79=AkiAnimation;
1B7A=AkiAnimation;
1B7B=AkiAnimation;
1B7C=AkiAnimation;
1B7D=AkiAnimation;
1B7E=AkiAnimation;
1B7F=AkiAnimation;
1B80=AkiAnimation;
1B81=AkiAnimation;
1B82=AkiAnimation;
1B83=AkiAnimation;
1B84=AkiAnimation;
1B85=AkiAnimation;
1B86=AkiAnimation;
1B87=AkiAnimation;
1B88=AkiAnimation;
1B89=AkiAnimation;
1B8A=AkiAnimation;
1B8B=AkiAnimation;
1B8C=AkiAnimation;
1B8D=AkiAnimation;
1B8E=AkiAnimation;
1B8F=AkiAnimation;
1B90=AkiAnimation;
1B91=AkiAnimation;
1B92=AkiAnimation;
1B93=AkiAnimation;
1B94=AkiAnimation;
1B95=AkiAnimation;
1B96=AkiAnimation;
1B97=AkiAnimation;
1B98=AkiAnimation;
1B99=AkiAnimation;
1B9A=AkiAnimation;
1B9B=AkiAnimation;
1B9C=AkiAnimation;
1B9D=AkiAnimation;
1B9E=AkiAnimation;
1B9F=AkiAnimation;
1BA0=AkiAnimation;
1BA1=AkiAnimation;
1BA2=AkiAnimation;
1BA3=AkiAnimation;
1BA4=AkiAnimation;
1BA5=AkiAnimation;
1BA6=AkiAnimation;
1BA7=AkiAnimation;
1BA8=AkiAnimation;
1BA9=AkiAnimation;
1BAA=AkiAnimation;
1BAB=AkiAnimation;
1BAC=AkiAnimation;
1BAD=AkiAnimation;
1BAE=AkiAnimation;
1BAF=AkiAnimation;
1BB0=AkiAnimation;
1BB1=AkiAnimation;
1BB2=AkiAnimation;
1BB3=AkiAnimation;
1BB4=AkiAnimation;
1BB5=AkiAnimation;
1BB6=AkiAnimation;
1BB7=AkiAnimation;
1BB8=AkiAnimation;
1BB9=AkiAnimation;
1BBA=AkiAnimation;
1BBB=AkiAnimation;
1BBC=AkiAnimation;
1BBD=AkiAnimation;
1BBE=AkiAnimation;
1BBF=AkiAnimation;
1BC0=AkiAnimation;
1BC1=AkiAnimation;
1BC2=AkiAnimation;
1BC3=AkiAnimation;
1BC4=AkiAnimation;
1BC5=AkiAnimation;
1BC6=AkiAnimation;
1BC7=AkiAnimation;
1BC8=AkiAnimation;
1BC9=AkiAnimation;
1BCA=AkiAnimation;
1BCB=AkiAnimation;
1BCC=AkiAnimation;
1BCD=AkiAnimation;
1BCE=AkiAnimation;
1BCF=AkiAnimation;
1BD0=AkiAnimation;
1BD1=AkiAnimation;
1BD2=AkiAnimation;
1BD3=AkiAnimation;
1BD4=AkiAnimation;
1BD5=AkiAnimation;
1BD6=AkiAnimation;
1BD7=AkiAnimation;
1BD8=AkiAnimation;
1BD9=AkiAnimation;
1BDA=AkiAnimation;
1BDB=AkiAnimation;
1BDC=AkiAnimation;
1BDD=AkiAnimation;
1BDE=AkiAnimation;
1BDF=AkiAnimation;
1BE0=AkiAnimation;
1BE1=AkiAnimation;
1BE2=AkiAnimation;
1BE3=AkiAnimation;
1BE4=AkiAnimation;
1BE5=AkiAnimation;
1BE6=AkiAnimation;
1BE7=AkiAnimation;
1BE8=AkiAnimation;
1BE9=AkiAnimation;
1BEA=AkiAnimation;
1BEB=AkiAnimation;
1BEC=AkiAnimation;
1BED=AkiAnimation;
1BEE=AkiAnimation;
1BEF=AkiAnimation;
1BF0=AkiAnimation;
1BF1=AkiAnimation;
1BF2=AkiAnimation;
1BF3=AkiAnimation;
1BF4=AkiAnimation;
1BF5=AkiAnimation;
1BF6=AkiAnimation;
1BF7=AkiAnimation;
1BF8=AkiAnimation;
1BF9=AkiAnimation;
1BFA=AkiAnimation;
1BFB=AkiAnimation;
1BFC=AkiAnimation;
1BFD=AkiAnimation;
1BFE=AkiAnimation;
1BFF=AkiAnimation;
1C00=AkiAnimation;
1C01=AkiAnimation;
1C02=AkiAnimation;
1C03=AkiAnimation;
1C04=AkiAnimation;
1C05=AkiAnimation;
1C06=AkiAnimation;
1C07=AkiAnimation;
1C08=AkiAnimation;
1C09=AkiAnimation;
1C0A=AkiAnimation;
1C0B=AkiAnimation;
1C0C=AkiAnimation;
1C0D=AkiAnimation;
1C0E=AkiAnimation;
1C0F=AkiAnimation;
1C10=AkiAnimation;
1C11=AkiAnimation;
1C12=AkiAnimation;
1C13=AkiAnimation;
1C14=AkiAnimation;
1C15=AkiAnimation;
1C16=AkiAnimation;
1C17=AkiAnimation;
1C18=AkiAnimation;
1C19=AkiAnimation;
1C1A=AkiAnimation;
1C1B=AkiAnimation;
1C1C=AkiAnimation;
1C1D=AkiAnimation;
1C1E=AkiAnimation;
1C1F=AkiAnimation;
1C20=AkiAnimation;
1C21=AkiAnimation;
1C22=AkiAnimation;
1C23=AkiAnimation;
1C24=AkiAnimation;
1C25=AkiAnimation;
1C26=AkiAnimation;
1C27=AkiAnimation;
1C28=AkiAnimation;
1C29=AkiAnimation;
1C2A=AkiAnimation;
1C2B=AkiAnimation;
1C2C=AkiAnimation;
1C2D=AkiAnimation;
1C2E=AkiAnimation;
1C2F=AkiAnimation;
1C30=AkiAnimation;
1C31=AkiAnimation;
1C32=AkiAnimation;
1C33=AkiAnimation;
1C34=AkiAnimation;
1C35=AkiAnimation;
1C36=AkiAnimation;
1C37=AkiAnimation;
1C38=AkiAnimation;
1C39=AkiAnimation;
1C3A=AkiAnimation;
1C3B=AkiAnimation;
1C3C=AkiAnimation;
1C3D=AkiAnimation;
1C3E=AkiAnimation;
1C3F=AkiAnimation;
1C40=AkiAnimation;
1C41=AkiAnimation;
1C42=AkiAnimation;
1C43=AkiAnimation;
1C44=AkiAnimation;
1C45=AkiAnimation;
1C46=AkiAnimation;
1C47=AkiAnimation;
1C48=AkiAnimation;
1C49=AkiAnimation;
1C4A=AkiAnimation;
1C4B=AkiAnimation;
1C4C=AkiAnimation;
1C4D=AkiAnimation;
1C4E=AkiAnimation;
1C4F=AkiAnimation;
1C50=AkiAnimation;
1C51=AkiAnimation;
1C52=AkiAnimation;
1C53=AkiAnimation;
1C54=AkiAnimation;
1C55=AkiAnimation;
1C56=AkiAnimation;
1C57=AkiAnimation;
1C58=AkiAnimation;
1C59=AkiAnimation;
1C5A=AkiAnimation;
1C5B=AkiAnimation;
1C5C=AkiAnimation;
1C5D=AkiAnimation;
1C5E=AkiAnimation;
1C5F=AkiAnimation;
1C60=AkiAnimation;
1C61=AkiAnimation;
1C62=AkiAnimation;
1C63=AkiAnimation;
1C64=AkiAnimation;
1C65=AkiAnimation;
1C66=AkiAnimation;
1C67=AkiAnimation;
1C68=AkiAnimation;
1C69=AkiAnimation;
1C6A=AkiAnimation;
1C6B=AkiAnimation;
1C6C=AkiAnimation;
1C6D=AkiAnimation;
1C6E=AkiAnimation;
1C6F=AkiAnimation;
1C70=AkiAnimation;
1C71=AkiAnimation;
1C72=AkiAnimation;
1C73=AkiAnimation;
1C74=AkiAnimation;
1C75=AkiAnimation;
1C76=AkiAnimation;
1C77=AkiAnimation;
1C78=AkiAnimation;
1C79=AkiAnimation;
1C7A=AkiAnimation;
1C7B=AkiAnimation;
1C7C=AkiAnimation;
1C7D=AkiAnimation;
1C7E=AkiAnimation;
1C7F=AkiAnimation;
1C80=AkiAnimation;
1C81=AkiAnimation;
1C82=AkiAnimation;
1C83=AkiAnimation;
1C84=AkiAnimation;
1C85=AkiAnimation;
1C86=AkiAnimation;
1C87=AkiAnimation;
1C88=AkiAnimation;
1C89=AkiAnimation;
1C8A=AkiAnimation;
1C8B=AkiAnimation;
1C8C=AkiAnimation;
1C8D=AkiAnimation;
1C8E=AkiAnimation;
1C8F=AkiAnimation;
1C90=AkiAnimation;
1C91=AkiAnimation;
1C92=AkiAnimation;
1C93=AkiAnimation;
1C94=AkiAnimation;
1C95=AkiAnimation;
1C96=AkiAnimation;
1C97=AkiAnimation;
1C98=AkiAnimation;
1C99=AkiAnimation;
1C9A=AkiAnimation;
1C9B=AkiAnimation;
1C9C=AkiAnimation;
1C9D=AkiAnimation;
1C9E=AkiAnimation;
1C9F=AkiAnimation;
1CA0=AkiAnimation;
1CA1=AkiAnimation;
1CA2=AkiAnimation;
1CA3=AkiAnimation;
1CA4=AkiAnimation;
1CA5=AkiAnimation;
1CA6=AkiAnimation;
1CA7=AkiAnimation;
1CA8=AkiAnimation;
1CA9=AkiAnimation;
1CAA=AkiAnimation;
1CAB=AkiAnimation;
1CAC=AkiAnimation;
1CAD=AkiAnimation;
1CAE=AkiAnimation;
1CAF=AkiAnimation;
1CB0=AkiAnimation;
1CB1=AkiAnimation;
1CB2=AkiAnimation;
1CB3=AkiAnimation;
1CB4=AkiAnimation;
1CB5=AkiAnimation;
1CB6=AkiAnimation;
1CB7=AkiAnimation;
1CB8=AkiAnimation;
1CB9=AkiAnimation;
1CBA=AkiAnimation;
1CBB=AkiAnimation;
1CBC=AkiAnimation;
1CBD=AkiAnimation;
1CBE=AkiAnimation;
1CBF=AkiAnimation;
1CC0=AkiAnimation;
1CC1=AkiAnimation;
1CC2=AkiAnimation;
1CC3=AkiAnimation;
1CC4=AkiAnimation;
1CC5=AkiAnimation;
1CC6=AkiAnimation;
1CC7=AkiAnimation;
1CC8=AkiAnimation;
1CC9=AkiAnimation;
1CCA=AkiAnimation;
1CCB=AkiAnimation;
1CCC=AkiAnimation;
1CCD=AkiAnimation;
1CCE=AkiAnimation;
1CCF=AkiAnimation;
1CD0=AkiAnimation;
1CD1=AkiAnimation;
1CD2=AkiAnimation;
1CD3=AkiAnimation;
1CD4=AkiAnimation;
1CD5=AkiAnimation;
1CD6=AkiAnimation;
1CD7=AkiAnimation;
1CD8=AkiAnimation;
1CD9=AkiAnimation;
1CDA=AkiAnimation;
1CDB=AkiAnimation;
1CDC=AkiAnimation;
1CDD=AkiAnimation;
1CDE=AkiAnimation;
1CDF=AkiAnimation;
1CE0=AkiAnimation;
1CE1=AkiAnimation;
1CE2=AkiAnimation;
1CE3=AkiAnimation;
1CE4=AkiAnimation;
1CE5=AkiAnimation;
1CE6=AkiAnimation;
1CE7=AkiAnimation;
1CE8=AkiAnimation;
1CE9=AkiAnimation;
1CEA=AkiAnimation;
1CEB=AkiAnimation;
1CEC=AkiAnimation;
1CED=AkiAnimation;
1CEE=AkiAnimation;
1CEF=AkiAnimation;
1CF0=AkiAnimation;
1CF1=AkiAnimation;
1CF2=AkiAnimation;
1CF3=AkiAnimation;
1CF4=AkiAnimation;
1CF5=AkiAnimation;
1CF6=AkiAnimation;
1CF7=AkiAnimation;
1CF8=AkiAnimation;
1CF9=AkiAnimation;
1CFA=AkiAnimation;
1CFB=AkiAnimation;
1CFC=AkiAnimation;
1CFD=AkiAnimation;
1CFE=AkiAnimation;
1CFF=AkiAnimation;
1D00=AkiAnimation;
1D01=AkiAnimation;
1D02=AkiAnimation;
1D03=AkiAnimation;
1D04=AkiAnimation;
1D05=AkiAnimation;
1D06=AkiAnimation;
1D07=AkiAnimation;
1D08=AkiAnimation;
1D09=AkiAnimation;
1D0A=AkiAnimation;
1D0B=AkiAnimation;
1D0C=AkiAnimation;
1D0D=AkiAnimation;
1D0E=AkiAnimation;[Standing Taunt] 
1D0F=AkiAnimation;[Standing Taunt] 
1D10=AkiAnimation;[Standing Taunt] 
1D11=AkiAnimation;[Standing Taunt] 
1D12=AkiAnimation;[Standing Taunt] 
1D13=AkiAnimation;[Standing Taunt] 
1D14=AkiAnimation;[Standing Taunt] 
1D15=AkiAnimation;[Standing Taunt] 
1D16=AkiAnimation;[Standing Taunt] 
1D17=AkiAnimation;[Standing Taunt] 
1D18=AkiAnimation;[Standing Taunt] 
1D19=AkiAnimation;[Standing Taunt] 
1D1A=AkiAnimation;[Standing Taunt] 
1D1B=AkiAnimation;[Standing Taunt] Hogan Guitar
1D1C=AkiAnimation;[Standing Taunt] 
1D1D=AkiAnimation;[Standing Taunt] Arms Up and Look Around
1D1E=AkiAnimation;[Standing Taunt] 
1D1F=AkiAnimation;[Standing Taunt] 
1D20=AkiAnimation;[Standing Taunt] 
1D21=AkiAnimation;[Standing Taunt] 
1D22=AkiAnimation;[Standing Taunt] 
1D23=AkiAnimation;[Standing Taunt] 
1D24=AkiAnimation;[Standing Taunt] 
1D25=AkiAnimation;[Standing Taunt] 
1D26=AkiAnimation;[Standing Taunt] 
1D27=AkiAnimation;[Standing Taunt] 
1D28=AkiAnimation;[Standing Taunt] 
1D29=AkiAnimation;[Standing Taunt] 
1D2A=AkiAnimation;[Standing Taunt] 
1D2B=AkiAnimation;[Standing Taunt] 
1D2C=AkiAnimation;[Standing Taunt] 
1D2D=AkiAnimation;[Standing Taunt] 
1D2E=AkiAnimation;[Standing Taunt]  
1D2F=AkiAnimation;[Standing Taunt] 
1D30=AkiAnimation;[Standing Taunt] 
1D31=AkiAnimation;[Standing Taunt] 
1D32=AkiAnimation;[Standing Taunt] 
1D33=AkiAnimation;[Standing Taunt] 
1D34=AkiAnimation;[Standing Taunt] 
1D35=AkiAnimation;[Standing Taunt] 
1D36=AkiAnimation;[Standing Taunt] 
1D37=AkiAnimation;[Standing Taunt] 
1D38=AkiAnimation;[Standing Taunt] 
1D39=AkiAnimation;[Standing Taunt] 
1D3A=AkiAnimation;[Standing Taunt] 
1D3B=AkiAnimation;[Standing Taunt] 
1D3C=AkiAnimation;[Standing Taunt] 
1D3D=AkiAnimation;[Standing Taunt] 
1D3E=AkiAnimation;[Standing Taunt] 
1D3F=AkiAnimation;[Standing Taunt] 
1D40=AkiAnimation;[Standing Taunt] 
1D41=AkiAnimation;[Standing Taunt] 
1D42=AkiAnimation;[Standing Taunt] 
1D43=AkiAnimation;[Standing Taunt] 
1D44=AkiAnimation;[Standing Taunt] 
1D45=AkiAnimation;[Standing Taunt] 
1D46=AkiAnimation;[Standing Taunt] 
1D47=AkiAnimation;[Standing Taunt] 
1D48=AkiAnimation;[Standing Taunt] 
1D49=AkiAnimation;[Standing Taunt] 
1D4A=AkiAnimation;[Standing Taunt] 
1D4B=AkiAnimation;[Standing Taunt] 
1D4C=AkiAnimation;[Standing Taunt] 
1D4D=AkiAnimation;[Standing Taunt] 
1D4E=AkiAnimation;[Standing Taunt] 
1D4F=AkiAnimation;[Standing Taunt] 
1D50=AkiAnimation;[Standing Taunt] 
1D51=AkiAnimation;[Standing Taunt] 
1D52=AkiAnimation;[Standing Taunt] 
1D53=AkiAnimation;[Standing Taunt] 
1D54=AkiAnimation;[Standing Taunt] 
1D55=AkiAnimation;[Standing Taunt] 
1D56=AkiAnimation;[Standing Taunt] 
1D57=AkiAnimation;[Standing Taunt] 
1D58=AkiAnimation;[Standing Taunt] 
1D59=AkiAnimation;[Standing Taunt] 
1D5A=AkiAnimation;[Standing Taunt] 
1D5B=AkiAnimation;[Standing Taunt] 
1D5C=AkiAnimation;[Standing Taunt] 
1D5D=AkiAnimation;[Standing Taunt] 
1D5E=AkiAnimation;[Standing Taunt] 
1D5F=AkiAnimation;[Standing Taunt] 
1D60=AkiAnimation;[Standing Taunt] 
1D61=AkiAnimation;[Standing Taunt] 
1D62=AkiAnimation;[Standing Taunt] 
1D63=AkiAnimation;[Standing Taunt] 
1D64=AkiAnimation;[Standing Taunt] 
1D65=AkiAnimation;[Standing Taunt] 
1D66=AkiAnimation;[Standing Taunt] 
1D67=AkiAnimation;[Standing Taunt] 
1D68=AkiAnimation;[Standing Taunt] 
1D69=AkiAnimation;[Standing Taunt] 
1D6A=AkiAnimation;[Standing Taunt] 
1D6B=AkiAnimation;[Standing Taunt] 
1D6C=AkiAnimation;[Standing Taunt] 
1D6D=AkiAnimation;[Standing Taunt] 
1D6E=AkiAnimation;[Standing Taunt] 
1D6F=AkiAnimation;[Standing Taunt] 
1D70=AkiAnimation;[Standing Taunt] 
1D71=AkiAnimation;[Standing Taunt] 
1D72=AkiAnimation;[Standing Taunt] 
1D73=AkiAnimation;[Standing Taunt] 
1D74=AkiAnimation;[Standing Taunt] 
1D75=AkiAnimation;[Standing Taunt] 
1D76=AkiAnimation;[Standing Taunt] 
1D77=AkiAnimation;[Standing Taunt] 
1D78=AkiAnimation;[Standing Taunt] 
1D79=AkiAnimation;[Standing Taunt] 
1D7A=AkiAnimation;[Standing Taunt] 
1D7B=AkiAnimation;[Standing Taunt] 
1D7C=AkiAnimation;[Standing Taunt] Hogan 3 Pose
1D7D=AkiAnimation;[Standing Taunt] 
1D7E=AkiAnimation;[Standing Taunt] 
1D7F=AkiAnimation;[Standing Taunt] 
1D80=AkiAnimation;[Standing Taunt] 
1D81=AkiAnimation;[Standing Taunt] 
1D82=AkiAnimation;[Standing Taunt] 
1D83=AkiAnimation;[Standing Taunt] Arms Out
1D84=AkiAnimation;[Standing Taunt] 
1D85=AkiAnimation;[Standing Taunt] 
1D86=AkiAnimation;[Standing Taunt] 
1D87=AkiAnimation;[Standing Taunt] 
1D88=AkiAnimation;[Standing Taunt] 
1D89=AkiAnimation;[Standing Taunt] 
1D8A=AkiAnimation;[Standing Taunt] 
1D8B=AkiAnimation;[Standing Taunt] 
1D8C=AkiAnimation;[Standing Taunt] 
1D8D=AkiAnimation;[Standing Taunt] 
1D8E=AkiAnimation;[Standing Taunt] 
1D8F=AkiAnimation;[Standing Taunt] 
1D90=AkiAnimation;[Standing Taunt] 
1D91=AkiAnimation;[Standing Taunt] 
1D92=AkiAnimation;[Standing Taunt] 
1D93=AkiAnimation;[Standing Taunt] 
1D94=AkiAnimation;[Standing Taunt] 
1D95=AkiAnimation;[Ducking Taunt] Hitting Head
1D96=AkiAnimation;[Ducking Taunt] Small Crotch Chops
1D97=AkiAnimation;[Ducking Taunt] Axe Bomber Call
1D98=AkiAnimation;[Ducking Taunt] DDP
1D99=AkiAnimation;[Ducking Taunt] Rick Steiner
1D9A=AkiAnimation;[Ducking Taunt] Waiting in Anticipation
1D9B=AkiAnimation;[Ducking Taunt] Raise the Roof
1D9C=AkiAnimation;[Ducking Taunt] 
1D9D=AkiAnimation;[Ducking Taunt] Beg Off
1D9E=AkiAnimation;[Ducking Taunt] Hitting Head
1D9F=AkiAnimation;[Ducking Taunt] Big Crotch Chop
1DA0=AkiAnimation;[Ducking Taunt] Muscle Pose
1DA1=AkiAnimation;[Ducking Taunt] Double Outward Guts
1DA2=AkiAnimation;[Ducking Taunt] Hall Walk
1DA3=AkiAnimation;[Ducking Taunt] Neck Slash
1DA4=AkiAnimation;[Ducking Taunt] 
1DA5=AkiAnimation;[Ducking Taunt] Jericho Step
1DA6=AkiAnimation;[Ducking Taunt] 
1DA7=AkiAnimation;[Ducking Taunt] Nip Up
1DA8=AkiAnimation;[Ducking Taunt] Side Chop
1DA9=AkiAnimation;[Ducking Taunt] Wipe Face
1DAA=AkiAnimation;[Ducking Taunt] Wipe Hands
1DAB=AkiAnimation;[Ducking Taunt] Women Beg Off
1DAC=AkiAnimation;[Corner Taunt] 
1DAD=AkiAnimation;[Corner Taunt] 
1DAE=AkiAnimation;[Corner Taunt] 
1DAF=AkiAnimation;[Corner Taunt] Sit Down and Pull Up
1DB0=AkiAnimation;[Corner Taunt] Pull Ropes
1DB1=AkiAnimation;[Corner Taunt] 
1DB2=AkiAnimation;[Corner Taunt] 
1DB3=AkiAnimation;[Corner Taunt] 
1DB4=AkiAnimation;[Corner Taunt] 
1DB5=AkiAnimation;[Corner Taunt] 
1DB6=AkiAnimation;[Corner Taunt] 
1DB7=AkiAnimation;[Corner Taunt] 
1DB8=AkiAnimation;[Corner Taunt] 
1DB9=AkiAnimation;[Corner Taunt] 
1DBA=AkiAnimation;[Corner Taunt] 
1DBB=AkiAnimation;[Corner Taunt] Headstand
1DBC=AkiAnimation;[Corner Taunt] 
1DBD=AkiAnimation;[Corner Taunt] 
1DBE=AkiAnimation;[Corner Taunt] Headbang
1DBF=AkiAnimation;[Corner Taunt] 
1DC0=AkiAnimation;[Corner Taunt] 
1DC1=AkiAnimation;[Corner Taunt] Raven
1DC2=AkiAnimation;[Corner Taunt] 
1DC3=AkiAnimation;[Corner Taunt] 
1DC4=AkiAnimation;[Corner Taunt] 
1DC5=AkiAnimation;[Corner Taunt] 
1DC6=AkiAnimation;[Turnbuckle Taunt] 
1DC7=AkiAnimation;[Turnbuckle Taunt] 
1DC8=AkiAnimation;[Turnbuckle Taunt] 
1DC9=AkiAnimation;[Turnbuckle Taunt] 
1DCA=AkiAnimation;[Turnbuckle Taunt] 
1DCB=AkiAnimation;[Turnbuckle Taunt] 
1DCC=AkiAnimation;[Turnbuckle Taunt] 
1DCD=AkiAnimation;[Turnbuckle Taunt] 
1DCE=AkiAnimation;[Turnbuckle Taunt] 
1DCF=AkiAnimation;[Turnbuckle Taunt] 
1DD0=AkiAnimation;[Turnbuckle Taunt] 
1DD1=AkiAnimation;[Turnbuckle Taunt] 
1DD2=AkiAnimation;[Apron Taunt] Clapping
1DD3=AkiAnimation;[Apron Taunt] Clapping
1DD4=AkiAnimation;[Apron Taunt] Clapping
1DD5=AkiAnimation;[Apron Taunt] Walking Backwards
1DD6=AkiAnimation;[Apron Taunt] Clapping
1DD7=AkiAnimation;[Apron Taunt] Neck Slash
1DD8=AkiAnimation;[Apron Taunt] Clapping
1DD9=AkiAnimation;[Apron Taunt] Raise the Roof
1DDA=AkiAnimation;[Apron Taunt] Walking
1DDB=AkiAnimation;[Apron Taunt] Clapping
1DDC=AkiAnimation;
1DDD=AkiAnimation;[Apron Taunt] Clapping
1DDE=AkiAnimation;[Apron Taunt]
1DDF=AkiAnimation;[Apron Taunt] Clapping
1DE0=AkiAnimation;[Apron Taunt] Clapping
1DE1=AkiAnimation;[Apron Taunt] Circle Arms
1DE2=AkiAnimation;[Apron Taunt] Circle Arms and Raise Arm
1DE3=AkiAnimation;[Apron Taunt] Shake Knees
1DE4=AkiAnimation;[Apron Taunt] Clapping
1DE5=AkiAnimation;
1DE6=AkiAnimation;[Apron Taunt] Clapping
1DE7=AkiAnimation;[Apron Taunt] Clapping
1DE8=AkiAnimation;[Apron Taunt] Clapping
1DE9=AkiAnimation;[Apron Taunt] Hands going out from chest