# VPW Studio – WCW vs. nWo: World Tour Notes

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## Table of Contents

1. Supported Versions/ROMs
2. General Notes
3. Default Wrestler IDs
4. Wrestler Data
   1. Profile
   2. Moves and Parameters
   3. Default Costumes
5. Stable Data
6. Arena Data

World Tour docs archive: https://vpw.ajworld.net/worldtour/ (Warning: Most info is for NTSC-U v1.1)

## Supported Versions/ROMs

All data is for Z64 format ROMs only.

Friendly Name | Product Code | Region | Revision | MD5 | SHA-1 | Internal Checksums
--- | --- | --- | --- | --- | --- | ---
WCW vs. nWo - World Tour (U) v1.0 | NWNE | NTSC-U (North America) | 0 | `203c3bbfdd10c5a0b7c5d0cdb085d853` | `5ad2d8359058c8bb71f08e3d3433b7a50d3bb645` | `2C3E19BD` `5113EE5E`
WCW vs. nWo - World Tour (U) v1.1/Rev A | NWNE | NTSC-U (North America) | 1 | `b7a220b59303d47f3beae233ca868cfd` | `60814fb3ad2dd206badbeee47c07636357dd0d7e` | `71BE60B9` `1DDBFB3C`
WCW vs. nWo - World Tour (E) | NWNP | PAL (Europe, Australia) | 0 | `553d8d5347969c66e5d91c3fe35208b9` | `840b8b6303acaceb49619eb1533cb4221cdec474` | `8BDBAF68` `345B4B36`

To this day, nobody has specifically pointed out the changes between NTSC-U v1.0 and NTSC-U v1.1. This is because they are not really known (or if they are, then they're not widely known). If you have any information as to what's actually different in NTSC-U v1.1 vs. the original NTSC-U v1.0 release, please let us know.

## General Notes

World Tour's codebase is based on an earlier version of Virtual Pro-Wrestling 64. This is supported by various leftover data found in the World Tour ROM (even in v1.1/Rev A).

"Sting"/fake Sting/nWo Sting, Glacier, and Wrath are not in Virtual Pro-Wrestling 64.

WCW vs. nWo World Tour is the only AKI N64 game that requires the Controller Pak for saving game data (including unlocked wrestlers). You may want to take advantage of an "Unlock All Wrestlers and Championships" GameShark code to make your life easier:

NTSC-U v1.0 | NTSC-U v1.1 | PAL
--- | --- | ---
80060669 00FF 8106066A FFFF 80060665 00FF | 800606D5 00FF 810606DA FFFF 810606DB FFFF | 80060669 00FF 8106066A FFFF 80060665 00FF

## Default Wrestler IDs

nWo
Wrestler | ID2 | ID4
--- | --- | ---
Hollywood Hogan | 01 | 0001
"Sting" | 02 | 0002
Buff Bagwell | 03 | 0003
Eric Bischoff | 04 | 0004
Scott Norton | 05 | 0005
Kevin Nash | 06 | 0006
Scott Hall | 07 | 0007
Syxx | 08 | 0008
Randy Savage | 09 | 0009
WCW
Wrestler | ID2 | ID4
Lex Luger | 0A | 0101
Sting | 0B | 0102
Giant | 0C | 0103
Scott Steiner | 0D | 0104
Rick Steiner | 0E | 0105
Ric Flair | 0F | 0106
Ultimo Dragon | 10 | 0107
Dean Malenko | 11 | 0108
Eddy Guerrero | 12 | 0109
Rey Mysterio Jr. | 13 | 010A
Chris Benoit | 14 | 010B
Steven Regal | 15 | 010C
Diamond Dallas Page | 16 | 010D
DOA
Wrestler | ID2 | ID4
Sumo Jo | 17 | 0201
Kim Chee | 18 | 0202
Blackheart | 19 | 0203
Puchteca | 1A | 0204
Hannibal | 1B | 0205
Powder Keg | 1C | 0206
Dim Sum | 1D | 0207
Saladin | 1E | 0208
Ali Baba | 1F | 0209
Wrath | 20 | 020A
IU
Wrestler | ID2 | ID4
Black Ninja | 21 | 0301
Shaolin | 22 | 0302
The Unknown | 23 | 0303
The Claw | 24 | 0304
Black Belt | 25 | 0305
PacoLoco | 26 | 0306
Shaman | 27 | 0307
Master Fuji | 28 | 0308
Glacier | 29 | 0309
WWW
Wrestler | ID2 | ID4
Joe Bruiser | 2A | 0401
BlackWidow | 2B | 0501

## Wrestler Data

Game Variant → | NTSC-U v1.0 | NTSC-U v1.1 | PAL
--- | --- | --- | ---
Z64 ROM address | `0x37BF8` | `0x37C68` | `0x37BF8`

The wrestler list consists of many pointers to the wrestler definitions. There are more entries than one would expect, due to a number of entries being duplicated for the cruiserweight-only roster.

### Profile

Profile data is stored in the ROM.

### Moves and Parameters

Moves and Parameters are found in the FileTable, but the data formats are not fully understood yet.

### Default Costumes

## Stable Data

Game Variant → | NTSC-U v1.0 | NTSC-U v1.1 | PAL
--- | --- | --- | ---
Z64 ROM address | `0x37EC8` | `0x37F38` | `0x37EC8`

Each stable entry contains multiple values:

- Offset `0x00`: Pointer to wrestler definitions for this stable (4 bytes)
- Offset `0x04`: Number of wrestlers in stable (4 bytes)
- Offset `0x08`: Pointer to championship definitions for this stable (4 bytes)
- Offset `0x0C`: Number of championships in stable (4 bytes)

## Arena Data